Files
mod-playerbots/src/strategy/actions/InventoryAction.h
2024-08-04 10:23:36 +08:00

38 lines
1.3 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_INVENTORYACTION_H
#define _PLAYERBOT_INVENTORYACTION_H
#include "Action.h"
#include "ItemVisitors.h"
class PlayerbotAI;
struct ItemTemplate;
class InventoryAction : public Action
{
public:
InventoryAction(PlayerbotAI* botAI, std::string const name) : Action(botAI, name) {}
protected:
void IterateItems(IterateItemsVisitor* visitor, IterateItemsMask mask = ITERATE_ITEMS_IN_BAGS);
void TellItems(std::map<uint32, uint32> items, std::map<uint32, bool> soulbound);
void TellItem(ItemTemplate const* proto, uint32 count, bool soulbound);
std::vector<Item*> parseItems(std::string const text, IterateItemsMask mask = ITERATE_ALL_ITEMS);
uint32 GetItemCount(FindItemVisitor* visitor, IterateItemsMask mask = ITERATE_ITEMS_IN_BAGS);
std::string const parseOutfitName(std::string const outfit);
ItemIds parseOutfitItems(std::string const outfit);
ItemIds FindOutfitItems(std::string const name);
private:
void IterateItemsInBags(IterateItemsVisitor* visitor);
void IterateItemsInEquip(IterateItemsVisitor* visitor);
void IterateItemsInBank(IterateItemsVisitor* visitor);
};
#endif