mirror of
https://github.com/mod-playerbots/mod-playerbots.git
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92 lines
2.5 KiB
C++
92 lines
2.5 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_CHOOSETARGETACTIONS_H
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#define _PLAYERBOT_CHOOSETARGETACTIONS_H
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#include "AttackAction.h"
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class PlayerbotAI;
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class DpsAoeAction : public AttackAction
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{
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public:
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DpsAoeAction(PlayerbotAI* botAI) : AttackAction(botAI, "dps aoe") {}
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std::string const GetTargetName() override { return "dps aoe target"; }
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};
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class DpsAssistAction : public AttackAction
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{
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public:
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DpsAssistAction(PlayerbotAI* botAI) : AttackAction(botAI, "dps assist") {}
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std::string const GetTargetName() override { return "dps target"; }
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bool isUseful() override;
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};
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class TankAssistAction : public AttackAction
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{
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public:
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TankAssistAction(PlayerbotAI* botAI) : AttackAction(botAI, "tank assist") {}
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std::string const GetTargetName() override { return "tank target"; }
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};
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class AttackAnythingAction : public AttackAction
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{
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public:
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AttackAnythingAction(PlayerbotAI* botAI) : AttackAction(botAI, "attack anything") {}
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std::string const GetTargetName() override { return "grind target"; }
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bool Execute(Event event) override;
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bool isUseful() override;
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bool isPossible() override;
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};
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class AttackLeastHpTargetAction : public AttackAction
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{
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public:
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AttackLeastHpTargetAction(PlayerbotAI* botAI) : AttackAction(botAI, "attack least hp target") {}
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std::string const GetTargetName() override { return "least hp target"; }
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};
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class AttackEnemyPlayerAction : public AttackAction
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{
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public:
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AttackEnemyPlayerAction(PlayerbotAI* botAI) : AttackAction(botAI, "attack enemy player") {}
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std::string const GetTargetName() override { return "enemy player target"; }
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bool isUseful() override;
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};
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class AttackRtiTargetAction : public AttackAction
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{
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public:
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AttackRtiTargetAction(PlayerbotAI* botAI) : AttackAction(botAI, "attack rti target") {}
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std::string const GetTargetName() override { return "rti target"; }
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};
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class AttackEnemyFlagCarrierAction : public AttackAction
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{
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public:
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AttackEnemyFlagCarrierAction(PlayerbotAI* botAI) : AttackAction(botAI, "attack enemy flag carrier") {}
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std::string const GetTargetName() override { return "enemy flag carrier"; }
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bool isUseful() override;
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};
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class DropTargetAction : public Action
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{
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public:
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DropTargetAction(PlayerbotAI* botAI) : Action(botAI, "drop target") {}
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bool Execute(Event event) override;
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};
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#endif
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