Files
mod-playerbots/src/strategy/Queue.cpp
2024-08-04 10:23:36 +08:00

105 lines
2.6 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "Queue.h"
#include "AiObjectContext.h"
#include "Log.h"
#include "PlayerbotAIConfig.h"
void Queue::Push(ActionBasket* action)
{
if (action)
{
for (std::list<ActionBasket*>::iterator iter = actions.begin(); iter != actions.end(); iter++)
{
ActionBasket* basket = *iter;
if (action->getAction()->getName() == basket->getAction()->getName())
{
if (basket->getRelevance() < action->getRelevance())
basket->setRelevance(action->getRelevance());
if (ActionNode* actionNode = action->getAction())
delete actionNode;
delete action;
return;
}
}
actions.push_back(action);
}
}
ActionNode* Queue::Pop()
{
float max = -1;
ActionBasket* selection = nullptr;
for (std::list<ActionBasket*>::iterator iter = actions.begin(); iter != actions.end(); iter++)
{
ActionBasket* basket = *iter;
if (basket->getRelevance() > max)
{
max = basket->getRelevance();
selection = basket;
}
}
if (selection != nullptr)
{
ActionNode* action = selection->getAction();
actions.remove(selection);
delete selection;
return action;
}
return nullptr;
}
ActionBasket* Queue::Peek()
{
float max = -1;
ActionBasket* selection = nullptr;
for (std::list<ActionBasket*>::iterator iter = actions.begin(); iter != actions.end(); iter++)
{
ActionBasket* basket = *iter;
if (basket->getRelevance() > max)
{
max = basket->getRelevance();
selection = basket;
}
}
return selection;
}
uint32 Queue::Size() { return actions.size(); }
void Queue::RemoveExpired()
{
std::list<ActionBasket*> expired;
for (std::list<ActionBasket*>::iterator iter = actions.begin(); iter != actions.end(); iter++)
{
ActionBasket* basket = *iter;
if (sPlayerbotAIConfig->expireActionTime && basket->isExpired(sPlayerbotAIConfig->expireActionTime))
expired.push_back(basket);
}
for (std::list<ActionBasket*>::iterator iter = expired.begin(); iter != expired.end(); iter++)
{
ActionBasket* basket = *iter;
actions.remove(basket);
if (ActionNode* action = basket->getAction())
{
delete action;
}
delete basket;
}
}