Files
mod-playerbots/src/strategy/values/NearestGameObjects.h
2023-08-02 03:46:15 +08:00

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_NEARESTGAMEOBJECTS_H
#define _PLAYERBOT_NEARESTGAMEOBJECTS_H
#include "Value.h"
#include "PlayerbotAIConfig.h"
class PlayerbotAI;
class NearestGameObjects : public ObjectGuidListCalculatedValue
{
public:
NearestGameObjects(PlayerbotAI* botAI, float range = sPlayerbotAIConfig->sightDistance, bool ignoreLos = false, std::string const name = "nearest game objects") :
ObjectGuidListCalculatedValue(botAI, name, 2 * 1000), range(range) , ignoreLos(ignoreLos) { }
protected:
GuidVector Calculate() override;
private:
float range;
bool ignoreLos;
};
#endif