mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-17 02:40:28 +00:00
Lines 481 through 484 are the only substantive changes. Bots were having the potion strategy added in arenas, and since potions are not allowed in arenas, this caused them to lock up and attempt to repeatedly drink potions when under the applicable health or mana trigger thresholds. Now they won't have the potion strategy in arenas. Otherwise, I noticed a bunch of magic numbers for spec tabs and so went ahead and did some refactoring: 1. All references to spec tab numbers now use the appropriate constant name. 2. A bunch of extra braces were deleted. 3. DEATHKNIGHT_TAB was changed to DEATH_KNIGHT_TAB, and HUNTER_TAB_BEASTMASTERY was changed to HUNTER_TAB_BEAST_MASTERY, to reflect the correct names of the class and spec. 4. Deleted some comments that were clearly unneeded. There's much more that can be cleaned up, and probably the entire logic sequence for adding/removing strategies in AiFactory.cpp can be redone, but that's above my pay grade.
740 lines
27 KiB
C++
740 lines
27 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "AiFactory.h"
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#include "BattlegroundMgr.h"
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#include "DKAiObjectContext.h"
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#include "DruidAiObjectContext.h"
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#include "Engine.h"
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#include "Group.h"
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#include "HunterAiObjectContext.h"
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#include "Item.h"
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#include "MageAiObjectContext.h"
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#include "PaladinAiObjectContext.h"
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#include "PlayerbotAI.h"
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#include "PlayerbotAIConfig.h"
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#include "Playerbots.h"
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#include "PriestAiObjectContext.h"
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#include "RogueAiObjectContext.h"
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#include "ShamanAiObjectContext.h"
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#include "SharedDefines.h"
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#include "SpellInfo.h"
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#include "SpellMgr.h"
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#include "WarlockAiObjectContext.h"
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#include "WarriorAiObjectContext.h"
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AiObjectContext* AiFactory::createAiObjectContext(Player* player, PlayerbotAI* botAI)
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{
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switch (player->getClass())
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{
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case CLASS_PRIEST:
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return new PriestAiObjectContext(botAI);
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case CLASS_MAGE:
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return new MageAiObjectContext(botAI);
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case CLASS_WARLOCK:
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return new WarlockAiObjectContext(botAI);
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case CLASS_WARRIOR:
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return new WarriorAiObjectContext(botAI);
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case CLASS_SHAMAN:
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return new ShamanAiObjectContext(botAI);
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case CLASS_PALADIN:
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return new PaladinAiObjectContext(botAI);
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case CLASS_DRUID:
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return new DruidAiObjectContext(botAI);
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case CLASS_HUNTER:
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return new HunterAiObjectContext(botAI);
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case CLASS_ROGUE:
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return new RogueAiObjectContext(botAI);
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case CLASS_DEATH_KNIGHT:
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return new DKAiObjectContext(botAI);
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}
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return new AiObjectContext(botAI);
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}
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uint8 AiFactory::GetPlayerSpecTab(Player* bot)
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{
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std::map<uint8, uint32> tabs = GetPlayerSpecTabs(bot);
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if (bot->GetLevel() >= 10 && ((tabs[0] + tabs[1] + tabs[2]) > 0))
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{
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int8 tab = -1;
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uint32 max = 0;
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for (uint32 i = 0; i < uint32(3); i++)
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{
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if (tab == -1 || max < tabs[i])
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{
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tab = i;
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max = tabs[i];
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}
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}
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return tab;
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}
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else
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{
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uint8 tab = 0;
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switch (bot->getClass())
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{
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case CLASS_MAGE:
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tab = MAGE_TAB_FROST;
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break;
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case CLASS_PALADIN:
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tab = PALADIN_TAB_RETRIBUTION;
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break;
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case CLASS_PRIEST:
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tab = PRIEST_TAB_HOLY;
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break;
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case CLASS_WARLOCK:
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tab = WARLOCK_TAB_DEMONOLOGY;
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break;
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case CLASS_SHAMAN:
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tab = SHAMAN_TAB_ELEMENTAL;
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break;
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}
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return tab;
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}
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}
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std::map<uint8, uint32> AiFactory::GetPlayerSpecTabs(Player* bot)
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{
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std::map<uint8, uint32> tabs = {{0, 0}, {0, 0}, {0, 0}};
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const PlayerTalentMap& talentMap = bot->GetTalentMap();
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for (PlayerTalentMap::const_iterator i = talentMap.begin(); i != talentMap.end(); ++i)
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{
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uint32 spellId = i->first;
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if ((bot->GetActiveSpecMask() & i->second->specMask) == 0)
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{
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continue;
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}
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TalentSpellPos const* talentPos = GetTalentSpellPos(spellId);
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if (!talentPos)
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continue;
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TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentPos->talent_id);
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if (!talentInfo)
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continue;
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uint32 const* talentTabIds = GetTalentTabPages(bot->getClass());
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const SpellInfo* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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int rank = spellInfo ? spellInfo->GetRank() : 1;
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if (talentInfo->TalentTab == talentTabIds[0])
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tabs[0] += rank;
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if (talentInfo->TalentTab == talentTabIds[1])
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tabs[1] += rank;
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if (talentInfo->TalentTab == talentTabIds[2])
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tabs[2] += rank;
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}
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return tabs;
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}
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BotRoles AiFactory::GetPlayerRoles(Player* player)
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{
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BotRoles role = BOT_ROLE_NONE;
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uint8 tab = GetPlayerSpecTab(player);
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switch (player->getClass())
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{
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case CLASS_PRIEST:
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if (tab == PRIEST_TAB_SHADOW)
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role = BOT_ROLE_DPS;
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else
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role = BOT_ROLE_HEALER;
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break;
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case CLASS_SHAMAN:
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if (tab == SHAMAN_TAB_RESTORATION)
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role = BOT_ROLE_HEALER;
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else
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role = BOT_ROLE_DPS;
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break;
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case CLASS_WARRIOR:
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if (tab == WARRIOR_TAB_PROTECTION)
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role = BOT_ROLE_TANK;
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else
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role = BOT_ROLE_DPS;
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break;
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case CLASS_PALADIN:
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if (tab == PALADIN_TAB_HOLY)
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role = BOT_ROLE_HEALER;
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else if (tab == PALADIN_TAB_PROTECTION)
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role = BOT_ROLE_TANK;
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else if (tab == PALADIN_TAB_RETRIBUTION)
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role = BOT_ROLE_DPS;
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break;
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case CLASS_DRUID:
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if (tab == DRUID_TAB_BALANCE)
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role = BOT_ROLE_DPS;
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else if (tab == DRUID_TAB_FERAL)
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role = (BotRoles)(BOT_ROLE_TANK | BOT_ROLE_DPS);
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else if (tab == DRUID_TAB_RESTORATION)
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role = BOT_ROLE_HEALER;
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break;
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default:
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role = BOT_ROLE_DPS;
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break;
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}
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return role;
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}
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std::string AiFactory::GetPlayerSpecName(Player* player)
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{
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std::string specName;
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int tab = GetPlayerSpecTab(player);
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switch (player->getClass())
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{
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case CLASS_PRIEST:
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if (tab == PRIEST_TAB_SHADOW)
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specName = "shadow";
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else if (tab == PRIEST_TAB_HOLY)
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specName = "holy";
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else
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specName = "disc";
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break;
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case CLASS_SHAMAN:
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if (tab == SHAMAN_TAB_RESTORATION)
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specName = "resto";
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else if (tab == SHAMAN_TAB_ENHANCEMENT)
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specName = "enhance";
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else
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specName = "elem";
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break;
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case CLASS_WARRIOR:
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if (tab == WARRIOR_TAB_PROTECTION)
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specName = "prot";
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else if (tab == WARRIOR_TAB_FURY)
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specName = "fury";
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else
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specName = "arms";
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break;
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case CLASS_PALADIN:
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if (tab == PALADIN_TAB_HOLY)
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specName = "holy";
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else if (tab == PALADIN_TAB_PROTECTION)
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specName = "prot";
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else if (tab == PALADIN_TAB_RETRIBUTION)
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specName = "retrib";
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break;
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case CLASS_DRUID:
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if (tab == DRUID_TAB_BALANCE)
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specName = "balance";
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else if (tab == DRUID_TAB_FERAL)
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specName = "feraldps";
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else if (tab == DRUID_TAB_RESTORATION)
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specName = "resto";
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break;
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case CLASS_ROGUE:
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if (tab == ROGUE_TAB_ASSASSINATION)
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specName = "assas";
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else if (tab == ROGUE_TAB_COMBAT)
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specName = "combat";
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else if (tab == ROGUE_TAB_SUBTLETY)
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specName = "subtle";
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break;
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case CLASS_HUNTER:
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if (tab == HUNTER_TAB_BEAST_MASTERY)
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specName = "beast";
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else if (tab == HUNTER_TAB_MARKSMANSHIP)
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specName = "marks";
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else if (tab == HUNTER_TAB_SURVIVAL)
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specName = "surv";
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break;
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case CLASS_DEATH_KNIGHT:
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if (tab == DEATH_KNIGHT_TAB_BLOOD)
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specName = "blooddps";
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else if (tab == DEATH_KNIGHT_TAB_FROST)
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specName = "frostdps";
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else if (tab == DEATH_KNIGHT_TAB_UNHOLY)
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specName = "unholydps";
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break;
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case CLASS_MAGE:
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if (tab == MAGE_TAB_ARCANE)
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specName = "arcane";
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else if (tab == MAGE_TAB_FIRE)
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specName = "fire";
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else if (tab == MAGE_TAB_FROST)
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specName = "frost";
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break;
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case CLASS_WARLOCK:
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if (tab == WARLOCK_TAB_AFFLICTION)
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specName = "afflic";
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else if (tab == WARLOCK_TAB_DEMONOLOGY)
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specName = "demo";
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else if (tab == WARLOCK_TAB_DESTRUCTION)
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specName = "destro";
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break;
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default:
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break;
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}
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return specName;
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}
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void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const facade, Engine* engine)
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{
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uint8 tab = GetPlayerSpecTab(player);
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if (!player->InBattleground())
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engine->addStrategiesNoInit("racials", "chat", "default", "cast time", "potions", "duel", "boost", nullptr);
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if (sPlayerbotAIConfig->autoAvoidAoe && facade->HasRealPlayerMaster())
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engine->addStrategy("avoid aoe", false);
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engine->addStrategy("formation", false);
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switch (player->getClass())
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{
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case CLASS_PRIEST:
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if (tab == PRIEST_TAB_SHADOW)
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engine->addStrategiesNoInit("dps", "shadow debuff", "shadow aoe", nullptr);
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else if (tab == PRIEST_TAB_DISCIPLINE)
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engine->addStrategiesNoInit("heal", nullptr);
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else
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engine->addStrategiesNoInit("holy heal", nullptr);
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engine->addStrategiesNoInit("dps assist", "cure", nullptr);
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break;
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case CLASS_MAGE:
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if (tab == MAGE_TAB_ARCANE)
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engine->addStrategiesNoInit("arcane", nullptr);
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else if (tab == MAGE_TAB_FIRE)
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{
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if (player->HasSpell(44614) /*Frostfire Bolt*/ && player->HasAura(15047) /*Ice Shards*/)
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engine->addStrategiesNoInit("frostfire", nullptr);
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else
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engine->addStrategiesNoInit("fire", nullptr);
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}
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else
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engine->addStrategiesNoInit("frost", nullptr);
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engine->addStrategiesNoInit("dps", "dps assist", "cure", "aoe", nullptr);
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break;
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case CLASS_WARRIOR:
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if (tab == WARRIOR_TAB_PROTECTION)
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engine->addStrategiesNoInit("tank", "tank assist", "aoe", nullptr);
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else if (tab == WARRIOR_TAB_ARMS || !player->HasSpell(1680)) // Whirlwind
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engine->addStrategiesNoInit("arms", "aoe", "dps assist", nullptr);
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else
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engine->addStrategiesNoInit("fury", "aoe", "dps assist", nullptr);
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break;
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case CLASS_SHAMAN:
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if (tab == SHAMAN_TAB_ELEMENTAL)
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engine->addStrategiesNoInit("ele", "stoneskin", "wrath", "mana spring", "wrath of air", nullptr);
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else if (tab == SHAMAN_TAB_RESTORATION)
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engine->addStrategiesNoInit("resto", "stoneskin", "flametongue", "mana spring", "wrath of air", nullptr);
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else
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engine->addStrategiesNoInit("enh", "strength of earth", "magma", "healing stream", "windfury", nullptr);
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engine->addStrategiesNoInit("dps assist", "cure", "aoe", nullptr);
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break;
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case CLASS_PALADIN:
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if (tab == PALADIN_TAB_PROTECTION)
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engine->addStrategiesNoInit("tank", "tank assist", "bthreat", "barmor", "cure", nullptr);
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else if (tab == PALADIN_TAB_HOLY)
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engine->addStrategiesNoInit("heal", "dps assist", "cure", "bcast", nullptr);
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else
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engine->addStrategiesNoInit("dps", "dps assist", "cure", "baoe", nullptr);
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break;
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case CLASS_DRUID:
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if (tab == DRUID_TAB_BALANCE)
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{
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engine->addStrategiesNoInit("caster", "cure", "caster aoe", "dps assist", nullptr);
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engine->addStrategy("caster debuff", false);
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}
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else if (tab == DRUID_TAB_RESTORATION)
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engine->addStrategiesNoInit("heal", "cure", "dps assist", nullptr);
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else
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{
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if (player->HasSpell(768) /*cat form*/ && !player->HasAura(16931) /*thick hide*/)
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engine->addStrategiesNoInit("cat", "dps assist", nullptr);
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else
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engine->addStrategiesNoInit("bear", "tank assist", nullptr);
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}
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break;
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case CLASS_HUNTER:
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if (tab == HUNTER_TAB_BEAST_MASTERY)
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engine->addStrategiesNoInit("bm", nullptr);
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else if (tab == HUNTER_TAB_MARKSMANSHIP)
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engine->addStrategiesNoInit("mm", nullptr);
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else
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engine->addStrategiesNoInit("surv", nullptr);
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engine->addStrategiesNoInit("cc", "dps assist", "aoe", nullptr);
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break;
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case CLASS_ROGUE:
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if (tab == ROGUE_TAB_ASSASSINATION || tab == ROGUE_TAB_SUBTLETY)
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engine->addStrategiesNoInit("melee", "dps assist", "aoe", nullptr);
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else
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engine->addStrategiesNoInit("dps", "dps assist", "aoe", nullptr);
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break;
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case CLASS_WARLOCK:
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if (tab == WARLOCK_TAB_AFFLICTION)
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engine->addStrategiesNoInit("affli", "curse of agony", nullptr);
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else if (tab == WARLOCK_TAB_DEMONOLOGY)
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engine->addStrategiesNoInit("demo", "curse of agony", "meta melee", nullptr);
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else
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engine->addStrategiesNoInit("destro", "curse of elements", nullptr);
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engine->addStrategiesNoInit("cc", "dps assist", "aoe", nullptr);
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break;
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case CLASS_DEATH_KNIGHT:
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if (tab == DEATH_KNIGHT_TAB_BLOOD)
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engine->addStrategiesNoInit("blood", "tank assist", nullptr);
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else if (tab == DEATH_KNIGHT_TAB_FROST)
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engine->addStrategiesNoInit("frost", "frost aoe", "dps assist", nullptr);
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else
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engine->addStrategiesNoInit("unholy", "unholy aoe", "dps assist", nullptr);
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break;
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}
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if (PlayerbotAI::IsTank(player, true))
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engine->addStrategy("tank face", false);
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if (PlayerbotAI::IsMelee(player, true) && PlayerbotAI::IsDps(player, true))
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engine->addStrategy("behind", false);
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if (PlayerbotAI::IsHeal(player, true))
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{
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if (sPlayerbotAIConfig->autoSaveMana)
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engine->addStrategy("save mana", false);
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if (!sPlayerbotAIConfig->IsRestrictedHealerDPSMap(player->GetMapId()))
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engine->addStrategy("healer dps", false);
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}
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if (facade->IsRealPlayer() || sRandomPlayerbotMgr->IsRandomBot(player))
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{
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if (!player->GetGroup())
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{
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// change for heal spec
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engine->addStrategy("boost", false);
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engine->addStrategy("dps assist", false);
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engine->removeStrategy("threat", false);
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switch (player->getClass())
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{
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case CLASS_PRIEST:
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{
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if (tab != PRIEST_TAB_SHADOW)
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engine->addStrategiesNoInit("holy dps", "shadow debuff", "shadow aoe", nullptr);
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break;
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}
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case CLASS_DRUID:
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{
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if (tab == DRUID_TAB_RESTORATION)
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{
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engine->addStrategiesNoInit("caster", "caster aoe", nullptr);
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engine->addStrategy("caster debuff", false);
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}
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break;
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}
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case CLASS_SHAMAN:
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{
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if (tab == SHAMAN_TAB_RESTORATION)
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engine->addStrategiesNoInit("caster", "caster aoe", "bmana", nullptr);
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break;
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}
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case CLASS_PALADIN:
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{
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if (tab == PALADIN_TAB_HOLY)
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engine->addStrategiesNoInit("dps", "dps assist", "baoe", nullptr);
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break;
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}
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default:
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break;
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}
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}
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}
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if (sRandomPlayerbotMgr->IsRandomBot(player))
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engine->ChangeStrategy(sPlayerbotAIConfig->randomBotCombatStrategies);
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else
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engine->ChangeStrategy(sPlayerbotAIConfig->combatStrategies);
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// Battleground switch
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if (player->InBattleground() && player->GetBattleground())
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{
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BattlegroundTypeId bgType = player->GetBattlegroundTypeId();
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if (bgType == BATTLEGROUND_RB)
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bgType = player->GetBattleground()->GetBgTypeID(true);
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if (bgType == BATTLEGROUND_WS)
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engine->addStrategy("warsong", false);
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if (bgType == BATTLEGROUND_AB)
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engine->addStrategy("arathi", false);
|
|
|
|
if (bgType == BATTLEGROUND_AV)
|
|
engine->addStrategy("alterac", false);
|
|
|
|
if (bgType == BATTLEGROUND_EY)
|
|
engine->addStrategy("eye", false);
|
|
|
|
if (bgType == BATTLEGROUND_IC)
|
|
engine->addStrategy("isle", false);
|
|
|
|
if (player->InArena())
|
|
{
|
|
engine->addStrategy("arena", false);
|
|
engine->addStrategiesNoInit("boost", "racials", "chat", "default", "aoe", "cast time", "dps assist", nullptr);
|
|
}
|
|
else
|
|
engine->addStrategiesNoInit("boost", "racials", "chat", "default", "aoe", "potions", "cast time", "dps assist", nullptr);
|
|
|
|
engine->removeStrategy("custom::say", false);
|
|
engine->removeStrategy("flee", false);
|
|
engine->removeStrategy("threat", false);
|
|
engine->addStrategy("boost", false);
|
|
}
|
|
}
|
|
|
|
Engine* AiFactory::createCombatEngine(Player* player, PlayerbotAI* const facade, AiObjectContext* aiObjectContext)
|
|
{
|
|
Engine* engine = new Engine(facade, aiObjectContext);
|
|
AddDefaultCombatStrategies(player, facade, engine);
|
|
engine->Init();
|
|
return engine;
|
|
}
|
|
|
|
void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const facade, Engine* nonCombatEngine)
|
|
{
|
|
uint8 tab = GetPlayerSpecTab(player);
|
|
|
|
switch (player->getClass())
|
|
{
|
|
case CLASS_PRIEST:
|
|
nonCombatEngine->addStrategiesNoInit("dps assist", "cure", nullptr);
|
|
break;
|
|
case CLASS_PALADIN:
|
|
if (tab == PALADIN_TAB_PROTECTION)
|
|
{
|
|
nonCombatEngine->addStrategiesNoInit("bthreat", "tank assist", "barmor", nullptr);
|
|
if (player->GetLevel() >= 20)
|
|
nonCombatEngine->addStrategy("bhealth", false);
|
|
else
|
|
nonCombatEngine->addStrategy("bdps", false);
|
|
}
|
|
else if (tab == PALADIN_TAB_HOLY)
|
|
nonCombatEngine->addStrategiesNoInit("dps assist", "bmana", "bcast", nullptr);
|
|
else
|
|
nonCombatEngine->addStrategiesNoInit("dps assist", "bdps", "baoe", nullptr);
|
|
|
|
nonCombatEngine->addStrategiesNoInit("cure", nullptr);
|
|
break;
|
|
case CLASS_HUNTER:
|
|
nonCombatEngine->addStrategiesNoInit("bdps", "dps assist", "pet", nullptr);
|
|
break;
|
|
case CLASS_SHAMAN:
|
|
if (tab == SHAMAN_TAB_ELEMENTAL || tab == SHAMAN_TAB_RESTORATION)
|
|
nonCombatEngine->addStrategy("bmana", false);
|
|
else
|
|
nonCombatEngine->addStrategy("bdps", false);
|
|
|
|
nonCombatEngine->addStrategiesNoInit("dps assist", "cure", nullptr);
|
|
break;
|
|
case CLASS_MAGE:
|
|
if (tab == MAGE_TAB_ARCANE || tab == MAGE_TAB_FIRE)
|
|
nonCombatEngine->addStrategy("bdps", false);
|
|
else
|
|
nonCombatEngine->addStrategy("bmana", false);
|
|
|
|
nonCombatEngine->addStrategiesNoInit("dps assist", "cure", nullptr);
|
|
break;
|
|
case CLASS_DRUID:
|
|
if (tab == DRUID_TAB_FERAL)
|
|
{
|
|
if (player->GetLevel() >= 20 && !player->HasAura(16931) /*thick hide*/)
|
|
nonCombatEngine->addStrategy("dps assist", false);
|
|
else
|
|
nonCombatEngine->addStrategy("tank assist", false);
|
|
}
|
|
else
|
|
nonCombatEngine->addStrategiesNoInit("dps assist", "cure", nullptr);
|
|
break;
|
|
case CLASS_WARRIOR:
|
|
if (tab == WARRIOR_TAB_PROTECTION)
|
|
nonCombatEngine->addStrategy("tank assist", false);
|
|
else
|
|
nonCombatEngine->addStrategy("dps assist", false);
|
|
break;
|
|
case CLASS_WARLOCK:
|
|
if (tab == WARLOCK_TAB_AFFLICTION)
|
|
nonCombatEngine->addStrategiesNoInit("felhunter", "spellstone", nullptr);
|
|
else if (tab == WARLOCK_TAB_DEMONOLOGY)
|
|
nonCombatEngine->addStrategiesNoInit("felguard", "spellstone", nullptr);
|
|
else if (tab == WARLOCK_TAB_DESTRUCTION)
|
|
nonCombatEngine->addStrategiesNoInit("imp", "firestone", nullptr);
|
|
|
|
nonCombatEngine->addStrategiesNoInit("dps assist", "ss self", nullptr);
|
|
break;
|
|
case CLASS_DEATH_KNIGHT:
|
|
if (tab == DEATH_KNIGHT_TAB_BLOOD)
|
|
nonCombatEngine->addStrategy("tank assist", false);
|
|
else
|
|
nonCombatEngine->addStrategy("dps assist", false);
|
|
break;
|
|
default:
|
|
nonCombatEngine->addStrategy("dps assist", false);
|
|
break;
|
|
}
|
|
|
|
if (!player->InBattleground())
|
|
{
|
|
nonCombatEngine->addStrategiesNoInit("nc", "food", "chat", "follow", "default", "quest", "loot",
|
|
"gather", "duel", "pvp", "buff", "mount", "emote", nullptr);
|
|
}
|
|
|
|
if (sPlayerbotAIConfig->autoSaveMana && PlayerbotAI::IsHeal(player, true))
|
|
nonCombatEngine->addStrategy("save mana", false);
|
|
|
|
if ((sRandomPlayerbotMgr->IsRandomBot(player)) && !player->InBattleground())
|
|
{
|
|
Player* master = facade->GetMaster();
|
|
|
|
// let 25% of free bots start duels.
|
|
if (!urand(0, 3))
|
|
nonCombatEngine->addStrategy("start duel", false);
|
|
|
|
if (sPlayerbotAIConfig->randomBotJoinLfg)
|
|
nonCombatEngine->addStrategy("lfg", false);
|
|
|
|
if (!player->GetGroup() || player->GetGroup()->GetLeaderGUID() == player->GetGUID())
|
|
{
|
|
// let 25% of random not grouped (or grp leader) bots help other players
|
|
// if (!urand(0, 3))
|
|
// nonCombatEngine->addStrategy("attack tagged");
|
|
|
|
// nonCombatEngine->addStrategy("pvp", false);
|
|
// nonCombatEngine->addStrategy("collision");
|
|
// nonCombatEngine->addStrategy("group");
|
|
// nonCombatEngine->addStrategy("guild");
|
|
nonCombatEngine->addStrategy("grind", false);
|
|
|
|
if (sPlayerbotAIConfig->enableNewRpgStrategy)
|
|
nonCombatEngine->addStrategy("new rpg", false);
|
|
else if (sPlayerbotAIConfig->autoDoQuests)
|
|
{
|
|
// nonCombatEngine->addStrategy("travel");
|
|
nonCombatEngine->addStrategy("rpg", false);
|
|
}
|
|
else
|
|
nonCombatEngine->addStrategy("move random", false);
|
|
|
|
if (sPlayerbotAIConfig->randomBotJoinBG)
|
|
nonCombatEngine->addStrategy("bg", false);
|
|
|
|
// if (!master || GET_PLAYERBOT_AI(master))
|
|
// nonCombatEngine->addStrategy("maintenance");
|
|
|
|
nonCombatEngine->ChangeStrategy(sPlayerbotAIConfig->randomBotNonCombatStrategies);
|
|
}
|
|
else
|
|
{
|
|
if (facade)
|
|
{
|
|
if (master)
|
|
{
|
|
PlayerbotAI* masterBotAI = GET_PLAYERBOT_AI(master);
|
|
if (masterBotAI || sRandomPlayerbotMgr->IsRandomBot(player))
|
|
{
|
|
// nonCombatEngine->addStrategy("pvp", false);
|
|
// nonCombatEngine->addStrategy("collision");
|
|
// nonCombatEngine->addStrategy("group");
|
|
// nonCombatEngine->addStrategy("guild");
|
|
|
|
// if (sPlayerbotAIConfig->autoDoQuests)
|
|
// {
|
|
// // nonCombatEngine->addStrategy("travel");
|
|
// nonCombatEngine->addStrategy("rpg");
|
|
// }
|
|
// else
|
|
// {
|
|
// nonCombatEngine->addStrategy("move random");
|
|
// }
|
|
|
|
// if (masterBotAI)
|
|
// nonCombatEngine->addStrategy("maintenance");
|
|
|
|
nonCombatEngine->ChangeStrategy(sPlayerbotAIConfig->randomBotNonCombatStrategies);
|
|
}
|
|
else
|
|
{
|
|
// nonCombatEngine->addStrategy("pvp", false);
|
|
nonCombatEngine->ChangeStrategy(sPlayerbotAIConfig->nonCombatStrategies);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
nonCombatEngine->ChangeStrategy(sPlayerbotAIConfig->nonCombatStrategies);
|
|
|
|
// Battleground switch
|
|
if (player->InBattleground() && player->GetBattleground())
|
|
{
|
|
nonCombatEngine->addStrategiesNoInit("nc", "chat", "default", "buff", "food", "mount", "pvp", "dps assist",
|
|
"attack tagged", "emote", nullptr);
|
|
nonCombatEngine->removeStrategy("custom::say", false);
|
|
nonCombatEngine->removeStrategy("travel", false);
|
|
nonCombatEngine->removeStrategy("rpg", false);
|
|
nonCombatEngine->removeStrategy("grind", false);
|
|
|
|
BattlegroundTypeId bgType = player->GetBattlegroundTypeId();
|
|
if (bgType == BATTLEGROUND_RB)
|
|
bgType = player->GetBattleground()->GetBgTypeID(true);
|
|
|
|
if ((bgType <= BATTLEGROUND_EY || bgType == BATTLEGROUND_IC) &&
|
|
!player->InArena()) // do not add for not supported bg or arena
|
|
nonCombatEngine->addStrategy("battleground", false);
|
|
|
|
if (bgType == BATTLEGROUND_WS)
|
|
nonCombatEngine->addStrategy("warsong", false);
|
|
|
|
if (bgType == BATTLEGROUND_AV)
|
|
nonCombatEngine->addStrategy("alterac", false);
|
|
|
|
if (bgType == BATTLEGROUND_AB)
|
|
nonCombatEngine->addStrategy("arathi", false);
|
|
|
|
if (bgType == BATTLEGROUND_EY)
|
|
nonCombatEngine->addStrategy("eye", false);
|
|
|
|
if (bgType == BATTLEGROUND_IC)
|
|
nonCombatEngine->addStrategy("isle", false);
|
|
|
|
if (player->InArena())
|
|
{
|
|
nonCombatEngine->addStrategy("arena", false);
|
|
nonCombatEngine->removeStrategy("mount", false);
|
|
}
|
|
}
|
|
}
|
|
|
|
Engine* AiFactory::createNonCombatEngine(Player* player, PlayerbotAI* const facade, AiObjectContext* aiObjectContext)
|
|
{
|
|
Engine* nonCombatEngine = new Engine(facade, aiObjectContext);
|
|
|
|
AddDefaultNonCombatStrategies(player, facade, nonCombatEngine);
|
|
nonCombatEngine->Init();
|
|
return nonCombatEngine;
|
|
}
|
|
|
|
void AiFactory::AddDefaultDeadStrategies(Player* player, PlayerbotAI* const facade, Engine* deadEngine)
|
|
{
|
|
(void)facade; // unused and remove warning
|
|
deadEngine->addStrategiesNoInit("dead", "stay", "chat", "default", "follow", nullptr);
|
|
|
|
if (sRandomPlayerbotMgr->IsRandomBot(player) && !player->GetGroup())
|
|
deadEngine->removeStrategy("follow", false);
|
|
}
|
|
|
|
Engine* AiFactory::createDeadEngine(Player* player, PlayerbotAI* const facade, AiObjectContext* AiObjectContext)
|
|
{
|
|
Engine* deadEngine = new Engine(facade, AiObjectContext);
|
|
AddDefaultDeadStrategies(player, facade, deadEngine);
|
|
deadEngine->Init();
|
|
return deadEngine;
|
|
}
|