mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 17:09:08 +00:00
252 lines
6.5 KiB
C++
252 lines
6.5 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "GuildManagementActions.h"
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#include "GuildMgr.h"
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#include "GuildPackets.h"
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#include "Playerbots.h"
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#include "ServerFacade.h"
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Player* GuidManageAction::GetPlayer(Event event)
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{
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Player* player = nullptr;
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ObjectGuid guid = event.getObject();
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if (guid)
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{
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player = ObjectAccessor::FindPlayer(guid);
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if (player)
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return player;
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}
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std::string text = event.getParam();
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if (!text.empty())
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{
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if (normalizePlayerName(text))
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{
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player = ObjectAccessor::FindPlayerByName(text.c_str());
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if (player)
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return player;
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}
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return nullptr;
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}
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Player* master = GetMaster();
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if (!master)
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guid = bot->GetTarget();
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else
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guid = master->GetTarget();
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player = ObjectAccessor::FindPlayer(guid);
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if (player)
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return player;
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player = event.getOwner();
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if (player)
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return player;
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return nullptr;
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}
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bool GuidManageAction::Execute(Event event)
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{
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Player* player = GetPlayer(event);
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if (!player || !PlayerIsValid(player) || player == bot)
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return false;
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WorldPacket data(opcode);
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data << player->GetName();
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SendPacket(data);
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return true;
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}
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bool GuidManageAction::PlayerIsValid(Player* member)
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{
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return !member->GetGuildId();
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}
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uint8 GuidManageAction::GetRankId(Player* member)
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{
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return sGuildMgr->GetGuildById(member->GetGuildId())->GetMember(member->GetGUID())->GetRankId();
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}
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bool GuildInviteAction::isUseful()
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{
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return bot->GetGuildId() && sGuildMgr->GetGuildById(bot->GetGuildId())->HasRankRight(bot, GR_RIGHT_INVITE);
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}
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void GuildInviteAction::SendPacket(WorldPacket packet)
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{
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WorldPackets::Guild::GuildInviteByName data = WorldPacket(packet);
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bot->GetSession()->HandleGuildInviteOpcode(data);
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}
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bool GuildInviteAction::PlayerIsValid(Player* member)
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{
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return !member->GetGuildId();
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}
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bool GuildPromoteAction::isUseful()
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{
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return bot->GetGuildId() && sGuildMgr->GetGuildById(bot->GetGuildId())->HasRankRight(bot, GR_RIGHT_PROMOTE);
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}
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void GuildPromoteAction::SendPacket(WorldPacket packet)
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{
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WorldPackets::Guild::GuildPromoteMember data = WorldPacket(packet);
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bot->GetSession()->HandleGuildPromoteOpcode(data);
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}
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bool GuildPromoteAction::PlayerIsValid(Player* member)
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{
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return member->GetGuildId() == bot->GetGuildId() && GetRankId(bot) < GetRankId(member) - 1;
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}
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bool GuildDemoteAction::isUseful()
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{
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return bot->GetGuildId() && sGuildMgr->GetGuildById(bot->GetGuildId())->HasRankRight(bot, GR_RIGHT_DEMOTE);
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}
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void GuildDemoteAction::SendPacket(WorldPacket packet)
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{
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WorldPackets::Guild::GuildDemoteMember data = WorldPacket(packet);
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bot->GetSession()->HandleGuildDemoteOpcode(data);
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}
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bool GuildDemoteAction::PlayerIsValid(Player* member)
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{
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return member->GetGuildId() == bot->GetGuildId() && GetRankId(bot) < GetRankId(member);
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}
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bool GuildRemoveAction::isUseful()
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{
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return bot->GetGuildId() && sGuildMgr->GetGuildById(bot->GetGuildId())->HasRankRight(bot, GR_RIGHT_REMOVE);
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}
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void GuildRemoveAction::SendPacket(WorldPacket packet)
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{
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WorldPackets::Guild::GuildOfficerRemoveMember data = WorldPacket(packet);
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bot->GetSession()->HandleGuildRemoveOpcode(data);
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}
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bool GuildRemoveAction::PlayerIsValid(Player* member)
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{
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return member->GetGuildId() == bot->GetGuildId() && GetRankId(bot) < GetRankId(member);
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};
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bool GuildManageNearbyAction::Execute(Event event)
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{
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uint32 found = 0;
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Guild* guild = sGuildMgr->GetGuildById(bot->GetGuildId());
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Guild::Member* botMember = guild->GetMember(bot->GetGUID());
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GuidVector nearGuids = botAI->GetAiObjectContext()->GetValue<GuidVector>("nearest friendly players")->Get();
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for (auto& guid : nearGuids)
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{
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Player* player = ObjectAccessor::FindPlayer(guid);
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if (!player || bot == player)
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continue;
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if (player->GetGuildId()) //Promote or demote nearby members based on chance.
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{
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Guild::Member* member = guild->GetMember(player->GetGUID());
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uint32 dCount = AI_VALUE(uint32, "death count");
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if (dCount < 2 || !urand(0, 10))
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{
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if (!urand(0, 10))
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{
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botAI->DoSpecificAction("guild promote", Event("guild management", guid), true);
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continue;
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}
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}
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if (dCount > 3 || !urand(0, 10))
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{
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if (!urand(0, 10))
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{
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botAI->DoSpecificAction("guild demote", Event("guild management", guid), true);
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continue;
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}
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}
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continue;
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}
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if (!(guild->GetRankRights(botMember->GetRankId()) & GR_RIGHT_INVITE))
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continue;
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if (player->GetGuildIdInvited())
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continue;
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PlayerbotAI* botAI = GET_PLAYERBOT_AI(player);
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if (botAI)
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{
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if (botAI->GetGuilderType() == GuilderType::SOLO && !botAI->HasRealPlayerMaster()) //Do not invite solo players.
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continue;
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if (botAI->HasActivePlayerMaster()) //Do not invite alts of active players.
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continue;
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}
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else
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{
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if (!sPlayerbotAIConfig->randomBotGroupNearby)
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return false;
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}
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if (sServerFacade->GetDistance2d(bot, player) > sPlayerbotAIConfig->sightDistance)
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continue;
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if (botAI->DoSpecificAction("ginvite", Event("guild management", guid)))
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found++;
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}
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return found > 0;
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}
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bool GuildManageNearbyAction::isUseful()
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{
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if (!bot->GetGuildId())
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return false;
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Guild* guild = sGuildMgr->GetGuildById(bot->GetGuildId());
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Guild::Member* botMember = guild->GetMember(bot->GetGUID());
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return guild->GetRankRights(botMember->GetRankId()) & (GR_RIGHT_DEMOTE | GR_RIGHT_PROMOTE | GR_RIGHT_INVITE);
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}
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bool GuildLeaveAction::Execute(Event event)
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{
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Player* owner = event.getOwner();
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if (owner && !botAI->GetSecurity()->CheckLevelFor(PLAYERBOT_SECURITY_INVITE, false, owner, true))
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{
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botAI->TellError("Sorry, I am happy in my guild :)");
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return false;
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}
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WorldPackets::Guild::GuildLeave data = WorldPacket(CMSG_GUILD_LEAVE);
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bot->GetSession()->HandleGuildLeaveOpcode(data);
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return true;
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}
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bool GuildLeaveAction::isUseful()
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{
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return bot->GetGuildId();
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}
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