mirror of
https://github.com/mod-playerbots/mod-playerbots.git
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76 lines
1.8 KiB
C++
76 lines
1.8 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_POSITIONVALUE_H
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#define _PLAYERBOT_POSITIONVALUE_H
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#include "TravelMgr.h"
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#include "Value.h"
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class PlayerbotAI;
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class PositionInfo
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{
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public:
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PositionInfo() : valueSet(false), x(0), y(0), z(0), mapId(0) {}
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PositionInfo(PositionInfo const& other)
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: valueSet(other.valueSet), x(other.x), y(other.y), z(other.z), mapId(other.mapId)
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{
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}
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void Set(float newX, float newY, float newZ, uint32 newMapId)
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{
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x = newX;
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y = newY;
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z = newZ;
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mapId = newMapId;
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valueSet = true;
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}
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void Reset() { valueSet = false; }
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bool isSet() { return valueSet; }
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float x;
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float y;
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float z;
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bool valueSet;
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uint32 mapId;
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};
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typedef std::map<std::string, PositionInfo> PositionMap;
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class PositionValue : public ManualSetValue<PositionMap&>
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{
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public:
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PositionValue(PlayerbotAI* botAI, std::string const name = "position");
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std::string const Save() override;
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bool Load(std::string const value) override;
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private:
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PositionMap positions;
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};
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class CurrentPositionValue : public LogCalculatedValue<WorldPosition>
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{
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public:
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CurrentPositionValue(PlayerbotAI* botAI, std::string const name = "current position", uint32 checkInterval = 1)
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: LogCalculatedValue<WorldPosition>(botAI, name, checkInterval)
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{
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minChangeInterval = 60;
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logLength = 30;
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};
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bool EqualToLast(WorldPosition value) override
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{
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return value.fDist(lastValue) < sPlayerbotAIConfig->tooCloseDistance;
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}
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WorldPosition Calculate() override;
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};
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#endif
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