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https://github.com/mod-playerbots/mod-playerbots.git
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30 lines
899 B
C++
30 lines
899 B
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_DEBUGACTION_H
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#define _PLAYERBOT_DEBUGACTION_H
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#include "Action.h"
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#include "ObjectGuid.h"
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#include "TravelMgr.h"
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class PlayerbotAI;
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class Unit;
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class DebugAction : public Action
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{
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public:
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DebugAction(PlayerbotAI* botAI) : Action(botAI, "Debug") {}
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bool Execute(Event event) override;
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void FakeSpell(uint32 spellId, Unit* truecaster, Unit* caster, ObjectGuid target = ObjectGuid::Empty,
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GuidVector otherTargets = {}, GuidVector missTargets = {}, WorldPosition source = WorldPosition(),
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WorldPosition dest = WorldPosition(), bool forceDest = false);
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void addAura(uint32 spellId, Unit* target);
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};
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#endif
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