mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 09:07:19 +00:00
114 lines
6.4 KiB
C++
114 lines
6.4 KiB
C++
/*
|
|
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
|
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
|
*/
|
|
|
|
#include "BattlegroundStrategy.h"
|
|
|
|
#include "Playerbots.h"
|
|
|
|
void BGStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
|
{
|
|
triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("bg join", relevance), nullptr)));
|
|
triggers.push_back(new TriggerNode("bg invite active",
|
|
NextAction::array(0, new NextAction("bg status check", relevance), nullptr)));
|
|
triggers.push_back(
|
|
new TriggerNode("timer", NextAction::array(0, new NextAction("bg strategy check", relevance), nullptr)));
|
|
}
|
|
|
|
BGStrategy::BGStrategy(PlayerbotAI* botAI) : PassTroughStrategy(botAI) {}
|
|
|
|
void WarsongStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
|
{
|
|
triggers.push_back(
|
|
new TriggerNode("bg active", NextAction::array(0, new NextAction("bg check flag", 70.0f), nullptr)));
|
|
triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("bg use buff", 30.0f), nullptr)));
|
|
triggers.push_back(
|
|
new TriggerNode("low health", NextAction::array(0, new NextAction("bg use buff", 30.0f), nullptr)));
|
|
triggers.push_back(
|
|
new TriggerNode("low mana", NextAction::array(0, new NextAction("bg use buff", 30.0f), nullptr)));
|
|
triggers.push_back(new TriggerNode(
|
|
"enemy flagcarrier near", NextAction::array(0, new NextAction("attack enemy flag carrier", 80.0f), nullptr)));
|
|
triggers.push_back(new TriggerNode("player has flag",
|
|
NextAction::array(0, new NextAction("bg move to objective", 90.0f), nullptr)));
|
|
}
|
|
|
|
void AlteracStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
|
{ /* placeholder */
|
|
}
|
|
|
|
void ArathiStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
|
{
|
|
triggers.push_back(
|
|
new TriggerNode("bg active", NextAction::array(0, new NextAction("bg check flag", 70.0f), nullptr)));
|
|
triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("bg use buff", 30.0f), nullptr)));
|
|
triggers.push_back(
|
|
new TriggerNode("low health", NextAction::array(0, new NextAction("bg use buff", 30.0f), nullptr)));
|
|
triggers.push_back(
|
|
new TriggerNode("low mana", NextAction::array(0, new NextAction("bg use buff", 30.0f), nullptr)));
|
|
}
|
|
|
|
void BattlegroundStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
|
{
|
|
triggers.push_back(
|
|
new TriggerNode("bg waiting", NextAction::array(0, new NextAction("bg move to start", 1.0f), nullptr)));
|
|
triggers.push_back(
|
|
new TriggerNode("bg active", NextAction::array(0, new NextAction("bg move to objective", 1.0f), nullptr)));
|
|
triggers.push_back(
|
|
new TriggerNode("often", NextAction::array(0, new NextAction("bg check objective", 10.0f), nullptr)));
|
|
// triggers.push_back(new TriggerNode("enemy flagcarrier near", NextAction::array(0, new NextAction("attack enemy
|
|
// flag carrier", 80.0f), nullptr))); triggers.push_back(new TriggerNode("team flagcarrier near",
|
|
// NextAction::array(0, new NextAction("bg protect fc", 40.0f), nullptr))); triggers.push_back(new
|
|
// TriggerNode("player has flag", NextAction::array(0, new NextAction("bg move to objective", 90.0f), nullptr)));
|
|
}
|
|
|
|
void EyeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
|
{
|
|
triggers.push_back(
|
|
new TriggerNode("bg active", NextAction::array(0, new NextAction("bg check flag", 70.0f), nullptr)));
|
|
triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("bg use buff", 30.0f), nullptr)));
|
|
triggers.push_back(
|
|
new TriggerNode("low health", NextAction::array(0, new NextAction("bg use buff", 30.0f), nullptr)));
|
|
triggers.push_back(
|
|
new TriggerNode("low mana", NextAction::array(0, new NextAction("bg use buff", 30.0f), nullptr)));
|
|
triggers.push_back(new TriggerNode(
|
|
"enemy flagcarrier near", NextAction::array(0, new NextAction("attack enemy flag carrier", 80.0f), nullptr)));
|
|
triggers.push_back(new TriggerNode("player has flag",
|
|
NextAction::array(0, new NextAction("bg move to objective", 90.0f), nullptr)));
|
|
}
|
|
|
|
void IsleStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
|
{
|
|
triggers.push_back(
|
|
new TriggerNode("bg active", NextAction::array(0, new NextAction("bg check flag", 70.0f), nullptr)));
|
|
triggers.push_back(new TriggerNode("timer", NextAction::array(0, new NextAction("enter vehicle", 85.0f), nullptr)));
|
|
triggers.push_back(
|
|
new TriggerNode("random", NextAction::array(0, new NextAction("leave vehicle", 80.0f), nullptr)));
|
|
triggers.push_back(
|
|
new TriggerNode("in vehicle", NextAction::array(0, new NextAction("hurl boulder", 70.0f), nullptr)));
|
|
triggers.push_back(
|
|
new TriggerNode("in vehicle", NextAction::array(0, new NextAction("fire cannon", 70.0f), nullptr)));
|
|
triggers.push_back(new TriggerNode("in vehicle", NextAction::array(0, new NextAction("napalm", 70.0f), nullptr)));
|
|
triggers.push_back(
|
|
new TriggerNode("enemy is close", NextAction::array(0, new NextAction("steam blast", 80.0f), nullptr)));
|
|
triggers.push_back(new TriggerNode("in vehicle", NextAction::array(0, new NextAction("ram", 70.0f), nullptr)));
|
|
triggers.push_back(new TriggerNode("enemy is close", NextAction::array(0, new NextAction("ram", 79.0f), nullptr)));
|
|
triggers.push_back(
|
|
new TriggerNode("enemy out of melee", NextAction::array(0, new NextAction("steam rush", 81.0f), nullptr)));
|
|
triggers.push_back(
|
|
new TriggerNode("in vehicle", NextAction::array(0, new NextAction("incendiary rocket", 70.0f), nullptr)));
|
|
triggers.push_back(
|
|
new TriggerNode("in vehicle", NextAction::array(0, new NextAction("rocket blast", 70.0f), nullptr)));
|
|
// this is bugged: it doesn't work, and stops glaive throw working (which is needed to take down gate)
|
|
// triggers.push_back(
|
|
// new TriggerNode("in vehicle", NextAction::array(0, new NextAction("blade salvo", 71.0f), nullptr)));
|
|
triggers.push_back(
|
|
new TriggerNode("in vehicle", NextAction::array(0, new NextAction("glaive throw", 70.0f), nullptr)));
|
|
}
|
|
|
|
void ArenaStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
|
{
|
|
triggers.push_back(
|
|
new TriggerNode("no possible targets", NextAction::array(0, new NextAction("arena tactics", 1.0f), nullptr)));
|
|
}
|