Files
mod-playerbots/src/strategy/values/PartyMemberWithoutItemValue.cpp
2024-08-04 10:23:36 +08:00

95 lines
2.7 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "PartyMemberWithoutItemValue.h"
#include "Playerbots.h"
class PlayerWithoutItemPredicate : public FindPlayerPredicate, public PlayerbotAIAware
{
public:
PlayerWithoutItemPredicate(PlayerbotAI* botAI, std::string const item)
: PlayerbotAIAware(botAI), FindPlayerPredicate(), item(item)
{
}
bool Check(Unit* unit) override
{
if (!unit->IsAlive())
return false;
Player* member = unit->ToPlayer();
if (!member)
return false;
if (!(member->IsInSameGroupWith(botAI->GetBot()) || member->IsInSameRaidWith(botAI->GetBot())))
return false;
PlayerbotAI* memberbotAI = GET_PLAYERBOT_AI(member);
if (!memberbotAI)
return false;
return !memberbotAI->GetAiObjectContext()->GetValue<uint32>("item count", item)->Get();
}
private:
std::string const item;
};
Unit* PartyMemberWithoutItemValue::Calculate()
{
FindPlayerPredicate* predicate = CreatePredicate();
Unit* unit = FindPartyMember(*predicate);
delete predicate;
return unit;
}
FindPlayerPredicate* PartyMemberWithoutItemValue::CreatePredicate()
{
return new PlayerWithoutItemPredicate(botAI, qualifier);
}
class PlayerWithoutFoodPredicate : public PlayerWithoutItemPredicate
{
public:
PlayerWithoutFoodPredicate(PlayerbotAI* botAI) : PlayerWithoutItemPredicate(botAI, "conjured food") {}
bool Check(Unit* unit) override
{
if (!PlayerWithoutItemPredicate::Check(unit))
return false;
Player* member = unit->ToPlayer();
if (!member)
return false;
return member->getClass() != CLASS_MAGE;
}
};
class PlayerWithoutWaterPredicate : public PlayerWithoutItemPredicate
{
public:
PlayerWithoutWaterPredicate(PlayerbotAI* botAI) : PlayerWithoutItemPredicate(botAI, "conjured water") {}
bool Check(Unit* unit) override
{
if (!PlayerWithoutItemPredicate::Check(unit))
return false;
Player* member = dynamic_cast<Player*>(unit);
if (!member)
return false;
uint8 cls = member->getClass();
return cls == CLASS_DRUID || cls == CLASS_HUNTER || cls == CLASS_PALADIN || cls == CLASS_PRIEST ||
cls == CLASS_SHAMAN || cls == CLASS_WARLOCK;
}
};
FindPlayerPredicate* PartyMemberWithoutFoodValue::CreatePredicate() { return new PlayerWithoutFoodPredicate(botAI); }
FindPlayerPredicate* PartyMemberWithoutWaterValue::CreatePredicate() { return new PlayerWithoutWaterPredicate(botAI); }