mirror of
https://github.com/mod-playerbots/mod-playerbots.git
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87 lines
2.1 KiB
C++
87 lines
2.1 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_LASTMOVEMENTVALUE_H
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#define _PLAYERBOT_LASTMOVEMENTVALUE_H
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#include "ObjectGuid.h"
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#include "TravelNode.h"
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#include "Value.h"
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class PlayerbotAI;
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class Unit;
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// High priority movement can override the previous low priority one
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enum class MovementPriority
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{
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MOVEMENT_IDLE,
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MOVEMENT_NORMAL,
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MOVEMENT_COMBAT,
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MOVEMENT_FORCED
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};
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class LastMovement
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{
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public:
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LastMovement();
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LastMovement(LastMovement& other);
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LastMovement& operator=(LastMovement const& other)
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{
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taxiNodes = other.taxiNodes;
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taxiMaster = other.taxiMaster;
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lastFollow = other.lastFollow;
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lastAreaTrigger = other.lastAreaTrigger;
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lastMoveShort = other.lastMoveShort;
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lastPath = other.lastPath;
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nextTeleport = other.nextTeleport;
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priority = other.priority;
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return *this;
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};
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void clear();
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void Set(Unit* follow);
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void Set(uint32 mapId, float x, float y, float z, float ori, float delayTime, MovementPriority priority = MovementPriority::MOVEMENT_NORMAL);
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void setShort(WorldPosition point);
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void setPath(TravelPath path);
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std::vector<uint32> taxiNodes;
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ObjectGuid taxiMaster;
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Unit* lastFollow;
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uint32 lastAreaTrigger;
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time_t lastFlee;
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uint32 lastMoveToMapId;
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float lastMoveToX;
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float lastMoveToY;
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float lastMoveToZ;
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float lastMoveToOri;
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float lastdelayTime;
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WorldPosition lastMoveShort;
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uint32 msTime;
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MovementPriority priority;
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TravelPath lastPath;
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time_t nextTeleport;
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std::future<TravelPath> future;
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};
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class LastMovementValue : public ManualSetValue<LastMovement&>
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{
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public:
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LastMovementValue(PlayerbotAI* botAI) : ManualSetValue<LastMovement&>(botAI, data) {}
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private:
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LastMovement data = LastMovement();
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};
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class StayTimeValue : public ManualSetValue<time_t>
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{
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public:
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StayTimeValue(PlayerbotAI* botAI) : ManualSetValue<time_t>(botAI, 0) {}
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};
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#endif
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