mirror of
https://github.com/mod-playerbots/mod-playerbots.git
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48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_ITEMCOUNTVALUE_H
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#define _PLAYERBOT_ITEMCOUNTVALUE_H
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#include "InventoryAction.h"
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#include "Item.h"
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#include "NamedObjectContext.h"
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class PlayerbotAI;
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class InventoryItemValueBase : public InventoryAction
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{
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public:
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InventoryItemValueBase(PlayerbotAI* botAI) : InventoryAction(botAI, "empty") {}
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bool Execute(Event event) override { return false; }
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protected:
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std::vector<Item*> Find(std::string const qualifier);
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};
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class ItemCountValue : public Uint32CalculatedValue, public Qualified, InventoryItemValueBase
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{
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public:
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ItemCountValue(PlayerbotAI* botAI, std::string const name = "inventory items")
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: Uint32CalculatedValue(botAI, name), InventoryItemValueBase(botAI)
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{
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}
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uint32 Calculate() override;
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};
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class InventoryItemValue : public CalculatedValue<std::vector<Item*>>, public Qualified, InventoryItemValueBase
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{
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public:
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InventoryItemValue(PlayerbotAI* botAI) : CalculatedValue<std::vector<Item*>>(botAI), InventoryItemValueBase(botAI)
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{
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}
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std::vector<Item*> Calculate() override;
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};
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#endif
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