Files
mod-playerbots/src/strategy/values/ItemCountValue.h
2024-08-04 10:23:36 +08:00

48 lines
1.3 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_ITEMCOUNTVALUE_H
#define _PLAYERBOT_ITEMCOUNTVALUE_H
#include "InventoryAction.h"
#include "Item.h"
#include "NamedObjectContext.h"
class PlayerbotAI;
class InventoryItemValueBase : public InventoryAction
{
public:
InventoryItemValueBase(PlayerbotAI* botAI) : InventoryAction(botAI, "empty") {}
bool Execute(Event event) override { return false; }
protected:
std::vector<Item*> Find(std::string const qualifier);
};
class ItemCountValue : public Uint32CalculatedValue, public Qualified, InventoryItemValueBase
{
public:
ItemCountValue(PlayerbotAI* botAI, std::string const name = "inventory items")
: Uint32CalculatedValue(botAI, name), InventoryItemValueBase(botAI)
{
}
uint32 Calculate() override;
};
class InventoryItemValue : public CalculatedValue<std::vector<Item*>>, public Qualified, InventoryItemValueBase
{
public:
InventoryItemValue(PlayerbotAI* botAI) : CalculatedValue<std::vector<Item*>>(botAI), InventoryItemValueBase(botAI)
{
}
std::vector<Item*> Calculate() override;
};
#endif