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https://github.com/mod-playerbots/mod-playerbots.git
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33 lines
881 B
C++
33 lines
881 B
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_VEHICLEACTIONS_H
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#define _PLAYERBOT_VEHICLEACTIONS_H
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#include "Event.h"
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#include "MovementActions.h"
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class PlayerbotAI;
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class EnterVehicleAction : public MovementAction
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{
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public:
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EnterVehicleAction(PlayerbotAI* botAI, std::string const& name = "enter vehicle") : MovementAction(botAI, name) {}
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bool Execute(Event event) override;
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protected:
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bool EnterVehicle(Unit* vehicleBase, bool moveIfFar);
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};
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class LeaveVehicleAction : public MovementAction
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{
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public:
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LeaveVehicleAction(PlayerbotAI* botAI, std::string const& name = "leave vehicle") : MovementAction(botAI, name) {}
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bool Execute(Event event) override;
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};
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#endif
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