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mod-playerbots/src/strategy/actions/VehicleActions.h
2024-08-19 19:30:04 +08:00

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_VEHICLEACTIONS_H
#define _PLAYERBOT_VEHICLEACTIONS_H
#include "Event.h"
#include "MovementActions.h"
class PlayerbotAI;
class EnterVehicleAction : public MovementAction
{
public:
EnterVehicleAction(PlayerbotAI* botAI, std::string const& name = "enter vehicle") : MovementAction(botAI, name) {}
bool Execute(Event event) override;
protected:
bool EnterVehicle(Unit* vehicleBase, bool moveIfFar);
};
class LeaveVehicleAction : public MovementAction
{
public:
LeaveVehicleAction(PlayerbotAI* botAI, std::string const& name = "leave vehicle") : MovementAction(botAI, name) {}
bool Execute(Event event) override;
};
#endif