Files
mod-playerbots/src/strategy/actions/GuildBankAction.cpp
2024-08-04 10:23:36 +08:00

79 lines
2.3 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "GuildBankAction.h"
#include "GuildMgr.h"
#include "Playerbots.h"
bool GuildBankAction::Execute(Event event)
{
std::string const text = event.getParam();
if (text.empty())
return false;
if (!bot->GetGuildId() || (GetMaster() && GetMaster()->GetGuildId() != bot->GetGuildId()))
{
botAI->TellMaster("I'm not in your guild!");
return false;
}
GuidVector gos = *botAI->GetAiObjectContext()->GetValue<GuidVector>("nearest game objects");
for (GuidVector::iterator i = gos.begin(); i != gos.end(); ++i)
{
GameObject* go = botAI->GetGameObject(*i);
if (!go || !bot->GetGameObjectIfCanInteractWith(go->GetGUID(), GAMEOBJECT_TYPE_GUILD_BANK))
continue;
return Execute(text, go);
}
botAI->TellMaster("Cannot find the guild bank nearby");
return false;
}
bool GuildBankAction::Execute(std::string const text, GameObject* bank)
{
bool result = true;
std::vector<Item*> found = parseItems(text);
if (found.empty())
return false;
for (std::vector<Item*>::iterator i = found.begin(); i != found.end(); i++)
{
Item* item = *i;
if (item)
result &= MoveFromCharToBank(item, bank);
}
return result;
}
bool GuildBankAction::MoveFromCharToBank(Item* item, GameObject* bank)
{
uint32 playerSlot = item->GetSlot();
uint32 playerBag = item->GetBagSlot();
std::ostringstream out;
Guild* guild = sGuildMgr->GetGuildById(bot->GetGuildId());
// guild->SwapItems(bot, 0, playerSlot, 0, INVENTORY_SLOT_BAG_0, 0);
// check source pos rights (item moved to bank)
if (!guild->MemberHasTabRights(bot->GetGUID(), 0, GUILD_BANK_RIGHT_DEPOSIT_ITEM))
out << "I can't put " << chat->FormatItem(item->GetTemplate())
<< " to guild bank. I have no rights to put items in the first guild bank tab";
else
{
out << chat->FormatItem(item->GetTemplate()) << " put to guild bank";
guild->SwapItemsWithInventory(bot, false, 0, 255, playerBag, playerSlot, 0);
}
botAI->TellMaster(out);
return true;
}