mirror of
https://github.com/mod-playerbots/mod-playerbots.git
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46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_ATTACKACTION_H
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#define _PLAYERBOT_ATTACKACTION_H
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#include "MovementActions.h"
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class PlayerbotAI;
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class AttackAction : public MovementAction
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{
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public:
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AttackAction(PlayerbotAI* botAI, std::string const name) : MovementAction(botAI, name) {}
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bool Execute(Event event) override;
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protected:
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bool Attack(Unit* target, bool with_pet = true);
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};
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class AttackMyTargetAction : public AttackAction
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{
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public:
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AttackMyTargetAction(PlayerbotAI* botAI, std::string const name = "attack my target") : AttackAction(botAI, name) {}
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bool Execute(Event event) override;
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};
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class AttackDuelOpponentAction : public AttackAction
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{
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public:
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AttackDuelOpponentAction(PlayerbotAI* botAI, std::string const name = "attack duel opponent")
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: AttackAction(botAI, name)
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{
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}
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public:
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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#endif
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