Files
mod-playerbots/src/strategy/values/InvalidTargetValue.cpp

30 lines
1.1 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "InvalidTargetValue.h"
#include "AttackersValue.h"
#include "Playerbots.h"
#include "Unit.h"
bool InvalidTargetValue::Calculate()
{
Unit* target = AI_VALUE(Unit*, qualifier);
Unit* enemy = AI_VALUE(Unit*, "enemy player target");
if (target && enemy && target == enemy && target->IsAlive())
return false;
if (target && qualifier == "current target")
{
return target->GetMapId() != bot->GetMapId() || target->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE) ||
target->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE) || target->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE_2) ||
!target->IsVisible() || !target->IsAlive() || target->IsPolymorphed() || target->IsCharmed() ||
target->HasFearAura() || target->HasUnitState(UNIT_STATE_ISOLATED) || target->IsFriendlyTo(bot) ||
!AttackersValue::IsValidTarget(target, bot);
}
return !target;
}