Files
mod-playerbots/src/strategy/values/LootStrategyValue.h
2024-08-04 10:23:36 +08:00

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911 B
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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_LOOTSTRATEGYVALUE_H
#define _PLAYERBOT_LOOTSTRATEGYVALUE_H
#include "Value.h"
class LootStrategy;
class PlayerbotAI;
class LootStrategyValue : public ManualSetValue<LootStrategy*>
{
public:
LootStrategyValue(PlayerbotAI* botAI, std::string const name = "loot strategy")
: ManualSetValue<LootStrategy*>(botAI, normal, name)
{
}
virtual ~LootStrategyValue();
std::string const Save() override;
bool Load(std::string const value) override;
static LootStrategy* normal;
static LootStrategy* gray;
static LootStrategy* all;
static LootStrategy* disenchant;
static LootStrategy* instance(std::string const name);
};
#endif