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https://github.com/mod-playerbots/mod-playerbots.git
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34 lines
911 B
C++
34 lines
911 B
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_LOOTSTRATEGYVALUE_H
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#define _PLAYERBOT_LOOTSTRATEGYVALUE_H
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#include "Value.h"
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class LootStrategy;
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class PlayerbotAI;
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class LootStrategyValue : public ManualSetValue<LootStrategy*>
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{
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public:
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LootStrategyValue(PlayerbotAI* botAI, std::string const name = "loot strategy")
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: ManualSetValue<LootStrategy*>(botAI, normal, name)
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{
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}
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virtual ~LootStrategyValue();
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std::string const Save() override;
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bool Load(std::string const value) override;
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static LootStrategy* normal;
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static LootStrategy* gray;
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static LootStrategy* all;
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static LootStrategy* disenchant;
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static LootStrategy* instance(std::string const name);
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};
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#endif
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