mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-22 04:56:22 +00:00
392 lines
11 KiB
C++
392 lines
11 KiB
C++
#include "RaidEoEActions.h"
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#include "RaidEoETriggers.h"
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#include "Playerbots.h"
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bool MalygosPositionAction::Execute(Event event)
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{
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Unit* boss = AI_VALUE2(Unit*, "find target", "malygos");
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if (!boss) { return false; }
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uint8 phase = MalygosTrigger::getPhase(bot, boss);
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float distance = 5.0f;
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if (phase == 1)
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{
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Unit* spark = nullptr;
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GuidVector targets = AI_VALUE(GuidVector, "possible targets no los");
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for (auto& target : targets)
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{
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Unit* unit = botAI->GetUnit(target);
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if (unit && unit->GetEntry() == NPC_POWER_SPARK)
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{
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spark = unit;
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break;
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}
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}
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// Position tank
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if (botAI->IsMainTank(bot))
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{
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if (bot->GetDistance2d(MALYGOS_MAINTANK_POSITION.first, MALYGOS_MAINTANK_POSITION.second) > distance)
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{
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return MoveTo(EOE_MAP_ID, MALYGOS_MAINTANK_POSITION.first, MALYGOS_MAINTANK_POSITION.second, bot->GetPositionZ(),
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false, false, false, false, MovementPriority::MOVEMENT_COMBAT);
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}
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return false;
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}
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// Position DK for spark pull
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// else if (spark && bot->IsClass(CLASS_DEATH_KNIGHT))
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// {
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// if (bot->GetDistance2d(MALYGOS_STACK_POSITION.first, MALYGOS_STACK_POSITION.second) > distance)
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// {
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// bot->Yell("SPARK SPAWNED, MOVING TO STACK", LANG_UNIVERSAL);
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// return MoveTo(EOE_MAP_ID, MALYGOS_STACK_POSITION.first, MALYGOS_STACK_POSITION.second, bot->GetPositionZ(),
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// false, false, false, false, MovementPriority::MOVEMENT_COMBAT);
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// }
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// return false;
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// }
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else if (spark)
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{
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return false;
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}
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else if (!bot->IsClass(CLASS_HUNTER))
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{
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if (bot->GetDistance2d(MALYGOS_STACK_POSITION.first, MALYGOS_STACK_POSITION.second) > (distance * 3.0f))
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{
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return MoveTo(EOE_MAP_ID, MALYGOS_STACK_POSITION.first, MALYGOS_STACK_POSITION.second, bot->GetPositionZ(),
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false, false, false, false, MovementPriority::MOVEMENT_COMBAT);
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}
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return false;
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}
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}
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return false;
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}
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bool MalygosTargetAction::Execute(Event event)
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{
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Unit* boss = AI_VALUE2(Unit*, "find target", "malygos");
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if (!boss) { return false; }
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uint8 phase = MalygosTrigger::getPhase(bot, boss);
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if (phase == 1)
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{
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if (botAI->IsHeal(bot)) { return false; }
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// Init this as boss by default, if no better target is found just fall back to Malygos
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Unit* newTarget = boss;
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// Unit* spark = nullptr;
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// GuidVector targets = AI_VALUE(GuidVector, "possible targets no los");
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// for (auto& target : targets)
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// {
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// Unit* unit = botAI->GetUnit(target);
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// if (unit && unit->GetEntry() == NPC_POWER_SPARK)
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// {
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// spark = unit;
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// break;
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// }
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// }
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// if (spark && botAI->IsRangedDps(bot))
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// {
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// newTarget = spark;
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// }
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Unit* currentTarget = AI_VALUE(Unit*, "current target");
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if (!currentTarget || currentTarget->GetEntry() != newTarget->GetEntry())
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{
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return Attack(newTarget);
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}
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}
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else if (phase == 2)
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{
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if (botAI->IsHeal(bot)) { return false; }
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Unit* newTarget = nullptr;
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Unit* nexusLord = nullptr;
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Unit* scionOfEternity = nullptr;
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GuidVector targets = AI_VALUE(GuidVector, "possible targets no los");
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for (auto& target : targets)
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{
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Unit* unit = botAI->GetUnit(target);
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if (!unit) { continue; }
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if (unit->GetEntry() == NPC_NEXUS_LORD)
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{
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nexusLord = unit;
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}
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else if (unit->GetEntry() == NPC_SCION_OF_ETERNITY)
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{
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scionOfEternity = unit;
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}
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}
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if (botAI->IsRangedDps(bot) && scionOfEternity)
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{
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newTarget = scionOfEternity;
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}
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else
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{
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newTarget = nexusLord;
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}
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if (!newTarget) { return false; }
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Unit* currentTarget = AI_VALUE(Unit*, "current target");
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if (!currentTarget || currentTarget->GetEntry() != newTarget->GetEntry())
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{
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return Attack(newTarget);
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}
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}
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// else if (phase == 3)
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// {}
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return false;
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}
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// bool PullPowerSparkAction::Execute(Event event)
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// {
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// Unit* spark = nullptr;
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// GuidVector targets = AI_VALUE(GuidVector, "possible targets no los");
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// for (auto& target : targets)
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// {
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// Unit* unit = botAI->GetUnit(target);
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// if (unit && unit->GetEntry() == NPC_POWER_SPARK)
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// {
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// spark = unit;
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// break;
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// }
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// }
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// if (!spark) { return false; }
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// if (spark->GetDistance2d(MALYGOS_STACK_POSITION.first, MALYGOS_STACK_POSITION.second) > 3.0f)
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// {
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// bot->Yell("GRIPPING SPARK", LANG_UNIVERSAL);
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// return botAI->CastSpell("death grip", spark);
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// }
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// return false;
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// }
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// bool PullPowerSparkAction::isPossible()
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// {
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// Unit* spark = nullptr;
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// GuidVector targets = AI_VALUE(GuidVector, "possible targets no los");
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// for (auto& target : targets)
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// {
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// Unit* unit = botAI->GetUnit(target);
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// if (unit && unit->GetEntry() == NPC_POWER_SPARK)
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// {
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// spark = unit;
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// break;
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// }
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// }
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// return botAI->CanCastSpell(spell, spark);
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// }
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// bool PullPowerSparkAction::isUseful()
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// {
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// Unit* spark = nullptr;
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// GuidVector targets = AI_VALUE(GuidVector, "possible targets no los");
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// for (auto& target : targets)
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// {
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// Unit* unit = botAI->GetUnit(target);
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// if (unit && unit->GetEntry() == NPC_POWER_SPARK)
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// {
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// spark = unit;
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// break;
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// }
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// }
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// if (!spark)
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// return false;
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// if (!spark->IsInWorld() || spark->GetMapId() != bot->GetMapId())
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// return false;
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// return bot->GetDistance2d(MALYGOS_STACK_POSITION.first, MALYGOS_STACK_POSITION.second) < 3.0f;
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// }
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// bool KillPowerSparkAction::Execute(Event event)
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// {
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// return false;
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// }
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bool EoEFlyDrakeAction::isPossible()
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{
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Unit* vehicleBase = bot->GetVehicleBase();
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return (vehicleBase && vehicleBase->GetEntry() == NPC_WYRMREST_SKYTALON);
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}
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bool EoEFlyDrakeAction::Execute(Event event)
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{
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Player* master = botAI->GetMaster();
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if (!master) { return false; }
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Unit* masterVehicle = master->GetVehicleBase();
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Unit* vehicleBase = bot->GetVehicleBase();
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if (!vehicleBase || !masterVehicle) { return false; }
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MotionMaster* mm = vehicleBase->GetMotionMaster();
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Unit* boss = AI_VALUE2(Unit*, "find target", "malygos");
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if (boss && false)
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{
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// Handle as boss encounter instead of formation flight
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mm->Clear(false);
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float distance = vehicleBase->GetExactDist(boss);
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float range = 55.0f; // Drake range is 60yd
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if (distance > range)
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{
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mm->MoveForwards(boss, range - distance);
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vehicleBase->SendMovementFlagUpdate();
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return true;
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}
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vehicleBase->SetFacingToObject(boss);
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mm->MoveIdle();
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vehicleBase->SendMovementFlagUpdate();
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return false;
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}
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if (vehicleBase->GetExactDist(masterVehicle) > 5.0f)
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{
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uint8 numPlayers;
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bot->GetRaidDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL ? numPlayers = 25 : numPlayers = 10;
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// 3/4 of a circle, with frontal cone 90 deg unobstructed
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float angle = botAI->GetGroupSlotIndex(bot) * (2*M_PI - M_PI_2)/numPlayers + M_PI_2;
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// float angle = M_PI;
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vehicleBase->SetCanFly(true);
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mm->MoveFollow(masterVehicle, 3.0f, angle);
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vehicleBase->SendMovementFlagUpdate();
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return true;
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}
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return false;
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}
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bool EoEDrakeAttackAction::isPossible()
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{
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Unit* vehicleBase = bot->GetVehicleBase();
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return (vehicleBase && vehicleBase->GetEntry() == NPC_WYRMREST_SKYTALON);
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}
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bool EoEDrakeAttackAction::Execute(Event event)
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{
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vehicleBase = bot->GetVehicleBase();
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if (!vehicleBase) { return false; }
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// Unit* target = AI_VALUE(Unit*, "current target");
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Unit* boss = AI_VALUE2(Unit*, "find target", "malygos");
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// if (!boss) { return false; }
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if (!boss)
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{
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GuidVector npcs = AI_VALUE(GuidVector, "possible targets");
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for (auto& npc : npcs)
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{
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Unit* unit = botAI->GetUnit(npc);
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if (!unit || unit->GetEntry() != NPC_MALYGOS) { continue; }
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boss = unit;
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break;
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}
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}
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// Check this again to see if a target was assigned
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if (!boss) { return false; }
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if (botAI->IsHeal(bot))
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{
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return DrakeHealAction();
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}
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else
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{
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return DrakeDpsAction(boss);
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}
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return false;
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}
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bool EoEDrakeAttackAction::CastDrakeSpellAction(Unit* target, uint32 spellId, uint32 cooldown)
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{
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if (botAI->CanCastVehicleSpell(spellId, target))
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if (botAI->CastVehicleSpell(spellId, target))
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{
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vehicleBase->AddSpellCooldown(spellId, 0, cooldown);
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return true;
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}
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return false;
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}
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bool EoEDrakeAttackAction::DrakeDpsAction(Unit* target)
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{
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Unit* vehicleBase = bot->GetVehicleBase();
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if (!vehicleBase) { return false; }
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Vehicle* veh = bot->GetVehicle();
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uint8 comboPoints = vehicleBase->GetComboPoints(target);
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if (comboPoints >= 2)
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{
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return CastDrakeSpellAction(target, SPELL_ENGULF_IN_FLAMES, 0);
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}
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else
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{
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return CastDrakeSpellAction(target, SPELL_FLAME_SPIKE, 0);
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}
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}
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bool EoEDrakeAttackAction::DrakeHealAction()
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{
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Unit* vehicleBase = bot->GetVehicleBase();
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if (!vehicleBase) { return false; }
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Unit* target = vehicleBase->GetComboTarget();
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if (!target)
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{
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// Unit* newTarget = nullptr;
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Unit* newTarget = vehicleBase;
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GuidVector members = AI_VALUE(GuidVector, "group members");
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for (auto& member : members)
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{
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Unit* unit = botAI->GetUnit(member);
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if (!unit)
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{
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continue;
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}
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Unit* drake = unit->GetVehicleBase();
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if (!drake || drake->IsFullHealth()) { continue; }
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if (!newTarget || drake->GetHealthPct() < newTarget->GetHealthPct() - 5.0f)
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{
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newTarget = drake;
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}
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}
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target = newTarget;
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}
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uint8 comboPoints = vehicleBase->GetComboPoints(target);
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if (comboPoints >= 5)
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{
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return CastDrakeSpellAction(target, SPELL_LIFE_BURST, 0);
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}
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else
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{
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// "Revivify" may be bugged server-side:
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// "botAI->CanCastVehicleSpell()" returns SPELL_FAILED_BAD_TARGETS when targeting drakes.
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// Forcing the cast attempt seems to succeed, not sure what's going on here.
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// return CastDrakeSpellAction(target, SPELL_REVIVIFY, 0);
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return botAI->CastVehicleSpell(SPELL_REVIVIFY, target);
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}
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}
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