mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 09:07:19 +00:00
65 lines
1.8 KiB
C++
65 lines
1.8 KiB
C++
/*
|
|
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
|
|
*/
|
|
|
|
#include "HunterActions.h"
|
|
#include "Event.h"
|
|
#include "Playerbots.h"
|
|
|
|
bool CastViperStingAction::isUseful()
|
|
{
|
|
return AI_VALUE2(uint8, "mana", "self target") < 50 && AI_VALUE2(uint8, "mana", "current target") >= 30;
|
|
}
|
|
|
|
bool CastAspectOfTheCheetahAction::isUseful()
|
|
{
|
|
return !botAI->HasAnyAuraOf(GetTarget(), "aspect of the cheetah", "aspect of the pack", nullptr);
|
|
}
|
|
|
|
Value<Unit*>* CastFreezingTrap::GetTargetValue()
|
|
{
|
|
return context->GetValue<Unit*>("cc target", "freezing trap");
|
|
}
|
|
|
|
bool FeedPetAction::Execute(Event event)
|
|
{
|
|
if (Pet* pet = bot->GetPet())
|
|
if (pet->getPetType() == HUNTER_PET && pet->GetHappinessState() != HAPPY)
|
|
pet->SetPower(POWER_HAPPINESS, HAPPINESS_LEVEL_SIZE * 2);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CastAutoShotAction::isUseful()
|
|
{
|
|
if (botAI->IsInVehicle() && !botAI->IsInVehicle(false, false, true))
|
|
return false;
|
|
|
|
return botAI->HasStrategy("ranged", BOT_STATE_COMBAT) && AI_VALUE(uint32, "active spell") != AI_VALUE2(uint32, "spell id", getName());
|
|
}
|
|
|
|
Value<Unit*>* CastScareBeastCcAction::GetTargetValue()
|
|
{
|
|
return context->GetValue<Unit*>("cc target", "scare beast");
|
|
}
|
|
|
|
bool CastScareBeastCcAction::Execute(Event event)
|
|
{
|
|
return botAI->CastSpell("scare beast", GetTarget());
|
|
}
|
|
|
|
bool CastWingClipAction::isUseful()
|
|
{
|
|
return CastMeleeSpellAction::isUseful() && !botAI->HasAura(spell, GetTarget());
|
|
}
|
|
|
|
NextAction** CastWingClipAction::getPrerequisites()
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
bool CastRaptorStrikeAction::isUseful()
|
|
{
|
|
return CastMeleeSpellAction::isUseful() && botAI->HasStrategy("close", BOT_STATE_COMBAT);
|
|
}
|