mirror of
https://github.com/mod-playerbots/mod-playerbots.git
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113 lines
3.9 KiB
C++
113 lines
3.9 KiB
C++
#ifndef _PLAYERBOT_RAIDGRUULSLAIRACTIONS_H
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#define _PLAYERBOT_RAIDGRUULSLAIRACTIONS_H
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#include "Action.h"
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#include "AttackAction.h"
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#include "MovementActions.h"
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class HighKingMaulgarMainTankAttackMaulgarAction : public AttackAction
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{
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public:
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HighKingMaulgarMainTankAttackMaulgarAction(PlayerbotAI* botAI, std::string const name = "high king maulgar main tank attack maulgar") : AttackAction(botAI, name) {};
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bool Execute(Event event) override;
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};
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class HighKingMaulgarFirstAssistTankAttackOlmAction : public AttackAction
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{
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public:
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HighKingMaulgarFirstAssistTankAttackOlmAction(PlayerbotAI* botAI, std::string const name = "high king maulgar first assist tank attack olm") : AttackAction(botAI, name) {};
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bool Execute(Event event) override;
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};
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class HighKingMaulgarSecondAssistTankAttackBlindeyeAction : public AttackAction
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{
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public:
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HighKingMaulgarSecondAssistTankAttackBlindeyeAction(PlayerbotAI* botAI, std::string const name = "high king maulgar second assist tank attack blindeye") : AttackAction(botAI, name) {};
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bool Execute(Event event) override;
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};
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class HighKingMaulgarMageTankAttackKroshAction : public AttackAction
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{
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public:
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HighKingMaulgarMageTankAttackKroshAction(PlayerbotAI* botAI, std::string const name = "high king maulgar mage tank attack krosh") : AttackAction(botAI, name) {};
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bool Execute(Event event) override;
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};
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class HighKingMaulgarMoonkinTankAttackKigglerAction : public AttackAction
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{
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public:
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HighKingMaulgarMoonkinTankAttackKigglerAction(PlayerbotAI* botAI, std::string const name = "high king maulgar moonkin tank attack kiggler") : AttackAction(botAI, name) {};
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bool Execute(Event event) override;
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};
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class HighKingMaulgarAssignDPSPriorityAction : public AttackAction
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{
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public:
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HighKingMaulgarAssignDPSPriorityAction(PlayerbotAI* botAI, std::string const name = "high king maulgar assign dps priority") : AttackAction(botAI, name) {};
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bool Execute(Event event) override;
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};
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class HighKingMaulgarHealerFindSafePositionAction : public MovementAction
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{
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public:
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HighKingMaulgarHealerFindSafePositionAction(PlayerbotAI* botAI, std::string const name = "high king maulgar healer find safe position") : MovementAction(botAI, name) {};
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bool Execute(Event event) override;
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};
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class HighKingMaulgarRunAwayFromWhirlwindAction : public MovementAction
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{
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public:
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HighKingMaulgarRunAwayFromWhirlwindAction(PlayerbotAI* botAI, std::string const name = "high king maulgar run away from whirlwind") : MovementAction(botAI, name) {};
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bool Execute(Event event) override;
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};
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class HighKingMaulgarBanishFelstalkerAction : public AttackAction
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{
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public:
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HighKingMaulgarBanishFelstalkerAction(PlayerbotAI* botAI, std::string const name = "high king maulgar banish felstalker") : AttackAction(botAI, name) {};
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bool Execute(Event event) override;
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};
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class HighKingMaulgarMisdirectOlmAndBlindeyeAction : public AttackAction
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{
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public:
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HighKingMaulgarMisdirectOlmAndBlindeyeAction(PlayerbotAI* botAI, std::string const name = "high king maulgar misdirect olm and blindeye") : AttackAction(botAI, name) {};
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bool Execute(Event event) override;
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};
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class GruulTheDragonkillerMainTankPositionBossAction : public AttackAction
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{
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public:
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GruulTheDragonkillerMainTankPositionBossAction(PlayerbotAI* botAI, std::string const name = "gruul the dragonkiller main tank position boss") : AttackAction(botAI, name) {};
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bool Execute(Event event) override;
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};
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class GruulTheDragonkillerSpreadRangedAction : public MovementAction
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{
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public:
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GruulTheDragonkillerSpreadRangedAction(PlayerbotAI* botAI, std::string const name = "gruul the dragonkiller spread ranged") : MovementAction(botAI, name) {};
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bool Execute(Event event) override;
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};
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class GruulTheDragonkillerShatterSpreadAction : public MovementAction
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{
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public:
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GruulTheDragonkillerShatterSpreadAction(PlayerbotAI* botAI, std::string const name = "gruul the dragonkiller shatter spread") : MovementAction(botAI, name) {};
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bool Execute(Event event) override;
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};
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#endif
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