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mod-playerbots/src/Ai/Base/Value/EstimatedLifetimeValue.h

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C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_EstimatedLifetimeValue_H
#define _PLAYERBOT_EstimatedLifetimeValue_H
#include "NamedObjectContext.h"
#include "PossibleTargetsValue.h"
#include "TargetValue.h"
#include "Value.h"
class PlayerbotAI;
class Unit;
// [target health] / [expected group single target dps] = [expected lifetime]
class EstimatedLifetimeValue : public FloatCalculatedValue, public Qualified
{
public:
EstimatedLifetimeValue(PlayerbotAI* botAI) : FloatCalculatedValue(botAI, "estimated lifetime") {}
public:
float Calculate() override;
};
class EstimatedGroupDpsValue : public FloatCalculatedValue
{
public:
EstimatedGroupDpsValue(PlayerbotAI* botAI) : FloatCalculatedValue(botAI, "estimated group dps", 20 * 1000) {}
public:
float Calculate() override;
protected:
float GetBasicDps(uint32 level);
float GetBasicGs(uint32 level);
};
#endif