mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 00:58:33 +00:00
201 lines
5.4 KiB
C++
201 lines
5.4 KiB
C++
/*
|
|
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
|
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
|
*/
|
|
|
|
#ifndef _PLAYERBOT_HEALTHTRIGGERS_H
|
|
#define _PLAYERBOT_HEALTHTRIGGERS_H
|
|
|
|
#include <stdexcept>
|
|
|
|
#include "PlayerbotAIConfig.h"
|
|
#include "Trigger.h"
|
|
|
|
class PlayerbotAI;
|
|
|
|
class ValueInRangeTrigger : public Trigger
|
|
{
|
|
public:
|
|
ValueInRangeTrigger(PlayerbotAI* botAI, std::string const name, float maxValue, float minValue)
|
|
: Trigger(botAI, name), maxValue(maxValue), minValue(minValue)
|
|
{
|
|
}
|
|
|
|
virtual float GetValue() = 0;
|
|
bool IsActive() override
|
|
{
|
|
float value = GetValue();
|
|
return value < maxValue && value >= minValue;
|
|
}
|
|
|
|
protected:
|
|
float maxValue, minValue;
|
|
};
|
|
|
|
class HealthInRangeTrigger : public ValueInRangeTrigger
|
|
{
|
|
public:
|
|
HealthInRangeTrigger(PlayerbotAI* botAI, std::string const name, float maxValue, float minValue = 0)
|
|
: ValueInRangeTrigger(botAI, name, maxValue, minValue)
|
|
{
|
|
}
|
|
|
|
bool IsActive() override;
|
|
float GetValue() override;
|
|
};
|
|
|
|
class LowHealthTrigger : public HealthInRangeTrigger
|
|
{
|
|
public:
|
|
LowHealthTrigger(PlayerbotAI* botAI, std::string const name = "low health",
|
|
float value = sPlayerbotAIConfig->lowHealth, float minValue = 0)
|
|
: HealthInRangeTrigger(botAI, name, value, minValue)
|
|
{
|
|
}
|
|
|
|
std::string const GetTargetName() override { return "self target"; }
|
|
};
|
|
|
|
class CriticalHealthTrigger : public LowHealthTrigger
|
|
{
|
|
public:
|
|
CriticalHealthTrigger(PlayerbotAI* botAI)
|
|
: LowHealthTrigger(botAI, "critical health", sPlayerbotAIConfig->criticalHealth, 0)
|
|
{
|
|
}
|
|
};
|
|
|
|
class MediumHealthTrigger : public LowHealthTrigger
|
|
{
|
|
public:
|
|
MediumHealthTrigger(PlayerbotAI* botAI)
|
|
: LowHealthTrigger(botAI, "medium health", sPlayerbotAIConfig->mediumHealth, 0)
|
|
{
|
|
}
|
|
};
|
|
|
|
class AlmostFullHealthTrigger : public LowHealthTrigger
|
|
{
|
|
public:
|
|
AlmostFullHealthTrigger(PlayerbotAI* botAI)
|
|
: LowHealthTrigger(botAI, "almost full health", sPlayerbotAIConfig->almostFullHealth,
|
|
sPlayerbotAIConfig->mediumHealth)
|
|
{
|
|
}
|
|
};
|
|
|
|
class PartyMemberLowHealthTrigger : public HealthInRangeTrigger
|
|
{
|
|
public:
|
|
PartyMemberLowHealthTrigger(PlayerbotAI* botAI, std::string const name = "party member low health",
|
|
float value = sPlayerbotAIConfig->lowHealth,
|
|
float minValue = 0)
|
|
: HealthInRangeTrigger(botAI, name, value, minValue)
|
|
{
|
|
}
|
|
|
|
std::string const GetTargetName() override { return "party member to heal"; }
|
|
};
|
|
|
|
class PartyMemberCriticalHealthTrigger : public PartyMemberLowHealthTrigger
|
|
{
|
|
public:
|
|
PartyMemberCriticalHealthTrigger(PlayerbotAI* botAI)
|
|
: PartyMemberLowHealthTrigger(botAI, "party member critical health", sPlayerbotAIConfig->criticalHealth, 0)
|
|
{
|
|
}
|
|
};
|
|
|
|
class PartyMemberMediumHealthTrigger : public PartyMemberLowHealthTrigger
|
|
{
|
|
public:
|
|
PartyMemberMediumHealthTrigger(PlayerbotAI* botAI)
|
|
: PartyMemberLowHealthTrigger(botAI, "party member medium health", sPlayerbotAIConfig->mediumHealth,
|
|
0)
|
|
{
|
|
}
|
|
};
|
|
|
|
class PartyMemberAlmostFullHealthTrigger : public PartyMemberLowHealthTrigger
|
|
{
|
|
public:
|
|
PartyMemberAlmostFullHealthTrigger(PlayerbotAI* botAI)
|
|
: PartyMemberLowHealthTrigger(botAI, "party member almost full health", sPlayerbotAIConfig->almostFullHealth,
|
|
0)
|
|
{
|
|
}
|
|
};
|
|
|
|
class TargetLowHealthTrigger : public HealthInRangeTrigger
|
|
{
|
|
public:
|
|
TargetLowHealthTrigger(PlayerbotAI* botAI, float value, float minValue = 0)
|
|
: HealthInRangeTrigger(botAI, "target low health", value, minValue)
|
|
{
|
|
}
|
|
|
|
std::string const GetTargetName() override { return "current target"; }
|
|
};
|
|
|
|
class TargetCriticalHealthTrigger : public TargetLowHealthTrigger
|
|
{
|
|
public:
|
|
TargetCriticalHealthTrigger(PlayerbotAI* botAI) : TargetLowHealthTrigger(botAI, 20) {}
|
|
};
|
|
|
|
class PartyMemberDeadTrigger : public Trigger
|
|
{
|
|
public:
|
|
PartyMemberDeadTrigger(PlayerbotAI* botAI) : Trigger(botAI, "resurrect", 1 * 1000) {}
|
|
|
|
std::string const GetTargetName() override { return "party member to resurrect"; }
|
|
bool IsActive() override;
|
|
};
|
|
|
|
class CombatPartyMemberDeadTrigger : public Trigger
|
|
{
|
|
public:
|
|
CombatPartyMemberDeadTrigger(PlayerbotAI* ai) : Trigger(ai, "combat party member to resurrect", 1) {}
|
|
std::string const GetTargetName() override { return "party member to resurrect"; }
|
|
bool IsActive() override;
|
|
};
|
|
|
|
class DeadTrigger : public Trigger
|
|
{
|
|
public:
|
|
DeadTrigger(PlayerbotAI* botAI) : Trigger(botAI, "dead") {}
|
|
|
|
std::string const GetTargetName() override { return "self target"; }
|
|
bool IsActive() override;
|
|
};
|
|
|
|
class AoeHealTrigger : public Trigger
|
|
{
|
|
public:
|
|
AoeHealTrigger(PlayerbotAI* botAI, std::string const name, std::string const type, int32 count)
|
|
: Trigger(botAI, name), count(count), type(type)
|
|
{
|
|
} // reorder args - whipowill
|
|
bool IsActive() override;
|
|
|
|
protected:
|
|
int32 count;
|
|
std::string const type;
|
|
};
|
|
|
|
class AoeInGroupTrigger : public Trigger
|
|
{
|
|
public:
|
|
AoeInGroupTrigger(PlayerbotAI* ai, std::string name, std::string type, float ratio)
|
|
: Trigger(ai, name), ratio(ratio), type(type)
|
|
{
|
|
}
|
|
bool IsActive() override;
|
|
|
|
protected:
|
|
float ratio;
|
|
std::string type;
|
|
};
|
|
|
|
#endif
|