Files
mod-playerbots/src/strategy/values/PossibleTargetsValue.h
2024-08-04 10:23:36 +08:00

51 lines
1.4 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_POSSIBLETARGETSVALUE_H
#define _PLAYERBOT_POSSIBLETARGETSVALUE_H
#include "NearestUnitsValue.h"
#include "PlayerbotAIConfig.h"
class PlayerbotAI;
class PossibleTargetsValue : public NearestUnitsValue
{
public:
PossibleTargetsValue(PlayerbotAI* botAI, std::string const name = "possible targets",
float range = sPlayerbotAIConfig->sightDistance, bool ignoreLos = false)
: NearestUnitsValue(botAI, name, range, ignoreLos)
{
}
protected:
void FindUnits(std::list<Unit*>& targets) override;
bool AcceptUnit(Unit* unit) override;
};
class AllTargetsValue : public PossibleTargetsValue
{
public:
AllTargetsValue(PlayerbotAI* botAI, float range = sPlayerbotAIConfig->sightDistance)
: PossibleTargetsValue(botAI, "all targets", range, true)
{
}
};
class PossibleTriggersValue : public NearestUnitsValue
{
public:
PossibleTriggersValue(PlayerbotAI* botAI, std::string const name = "possible triggers", float range = 15.0f,
bool ignoreLos = true)
: NearestUnitsValue(botAI, name, range, ignoreLos, 1 * 1000)
{
}
protected:
void FindUnits(std::list<Unit*>& targets) override;
bool AcceptUnit(Unit* unit) override;
};
#endif