Files
mod-playerbots/src/Scenario/DungeonAi/DraktharonKeep/Strategy/DrakTharonKeepStrategy.cpp
bashermens 9f54d7e702 Removed the expansion folder from dungeons (#2027)
In order to make consistent with raids but also to shorten max used
length directory for windows builds
2026-01-17 21:55:08 +01:00

41 lines
1.8 KiB
C++

#include "DrakTharonKeepStrategy.h"
#include "DrakTharonKeepMultipliers.h"
void WotlkDungeonDTKStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
{
// Trollgore
triggers.push_back(new TriggerNode("corpse explode",
{ NextAction("corpse explode spread", ACTION_MOVE + 5) }));
// Novos the Summoner
// TODO: Can be improved - it's a pretty easy fight but complex to program, revisit if needed
triggers.push_back(new TriggerNode("arcane field",
{ NextAction("avoid arcane field", ACTION_MOVE + 5) }));
triggers.push_back(new TriggerNode("arcane field",
{ NextAction("novos positioning", ACTION_MOVE + 4) }));
triggers.push_back(new TriggerNode("arcane field",
{ NextAction("novos target priority", ACTION_NORMAL + 1) }));
// King Dred
// TODO: Fear ward / tremor totem, or general anti-fear strat development
//The Prophet Tharon'ja
triggers.push_back(new TriggerNode("gift of tharon'ja",
{ NextAction("touch of life", ACTION_NORMAL + 5) }));
triggers.push_back(new TriggerNode("gift of tharon'ja",
{ NextAction("bone armor", ACTION_NORMAL + 4) }));
// Run ranged chars (who would normally stand at range) into melee, to dps in skeleton form
triggers.push_back(new TriggerNode("tharon'ja out of melee",
{ NextAction("reach melee", ACTION_NORMAL + 3) }));
triggers.push_back(new TriggerNode("gift of tharon'ja",
{ NextAction("taunt", ACTION_NORMAL + 2) }));
triggers.push_back(new TriggerNode("gift of tharon'ja",
{ NextAction("slaying strike", ACTION_NORMAL + 2) }));
}
void WotlkDungeonDTKStrategy::InitMultipliers(std::vector<Multiplier*> &multipliers)
{
multipliers.push_back(new NovosMultiplier(botAI));
multipliers.push_back(new TharonjaMultiplier(botAI));
}