mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 17:09:08 +00:00
37 lines
1.0 KiB
C++
37 lines
1.0 KiB
C++
/*
|
|
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
|
|
*/
|
|
|
|
#include "NearestCorpsesValue.h"
|
|
#include "CellImpl.h"
|
|
#include "GridNotifiers.h"
|
|
#include "GridNotifiersImpl.h"
|
|
#include "Playerbots.h"
|
|
|
|
class AnyDeadUnitInObjectRangeCheck
|
|
{
|
|
public:
|
|
AnyDeadUnitInObjectRangeCheck(WorldObject const* obj, float range) : i_obj(obj), i_range(range) { }
|
|
WorldObject const& GetFocusObject() const { return *i_obj; }
|
|
bool operator()(Unit* u)
|
|
{
|
|
return !u->IsAlive();
|
|
}
|
|
|
|
private:
|
|
WorldObject const* i_obj;
|
|
float i_range;
|
|
};
|
|
|
|
void NearestCorpsesValue::FindUnits(std::list<Unit*>& targets)
|
|
{
|
|
AnyDeadUnitInObjectRangeCheck u_check(bot, range);
|
|
Acore::UnitListSearcher<AnyDeadUnitInObjectRangeCheck> searcher(bot, targets, u_check);
|
|
Cell::VisitAllObjects(bot, searcher, range);
|
|
}
|
|
|
|
bool NearestCorpsesValue::AcceptUnit(Unit* unit)
|
|
{
|
|
return true;
|
|
}
|