Files
mod-playerbots/src/strategy/values/AvailableLootValue.cpp
2022-03-12 22:27:09 +01:00

30 lines
1021 B
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "AvailableLootValue.h"
#include "LootObjectStack.h"
#include "Playerbots.h"
#include "ServerFacade.h"
AvailableLootValue::AvailableLootValue(PlayerbotAI* botAI, std::string const name) : ManualSetValue<LootObjectStack*>(botAI, nullptr, name)
{
value = new LootObjectStack(botAI->GetBot());
}
AvailableLootValue::~AvailableLootValue()
{
delete value;
}
LootTargetValue::LootTargetValue(PlayerbotAI* botAI, std::string const name) : ManualSetValue<LootObject>(botAI, LootObject(), name)
{
}
bool CanLootValue::Calculate()
{
LootObject loot = AI_VALUE(LootObject, "loot target");
return !loot.IsEmpty() && loot.GetWorldObject(bot) && loot.IsLootPossible(bot) &&
sServerFacade->IsDistanceLessOrEqualThan(AI_VALUE2(float, "distance", "loot target"), INTERACTION_DISTANCE);
}