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https://github.com/mod-playerbots/mod-playerbots.git
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44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_GENERICHUNTERSTRATEGY_H
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#define _PLAYERBOT_GENERICHUNTERSTRATEGY_H
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#include "CombatStrategy.h"
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#include "Strategy.h"
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class PlayerbotAI;
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class GenericHunterStrategy : public CombatStrategy
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{
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public:
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GenericHunterStrategy(PlayerbotAI* botAI);
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "hunter"; }
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uint32 GetType() const override { return CombatStrategy::GetType() | STRATEGY_TYPE_RANGED | STRATEGY_TYPE_DPS; }
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};
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class HunterBoostStrategy : public Strategy
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{
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public:
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HunterBoostStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
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std::string const getName() override { return "boost"; }
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NextAction** getDefaultActions() override;
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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};
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class HunterCcStrategy : public Strategy
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{
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public:
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HunterCcStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "cc"; }
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};
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#endif
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