Files
mod-playerbots/src/strategy/priest/HolyPriestStrategy.cpp
2022-05-18 17:03:01 -05:00

45 lines
1.8 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "HolyPriestStrategy.h"
#include "Playerbots.h"
class HolyPriestStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
{
public:
HolyPriestStrategyActionNodeFactory()
{
creators["smite"] = &smite;
}
private:
static ActionNode* smite([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
{
return new ActionNode ("smite",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("shoot"), nullptr),
/*C*/ nullptr);
}
};
HolyPriestStrategy::HolyPriestStrategy(PlayerbotAI* botAI) : HealPriestStrategy(botAI)
{
actionNodeFactories.Add(new HolyPriestStrategyActionNodeFactory());
}
NextAction** HolyPriestStrategy::getDefaultActions()
{
return NextAction::array(0, new NextAction("smite", 10.0f), new NextAction("mana burn", 9.0f), new NextAction("starshards", 8.0f), nullptr);
}
void HolyPriestStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
HealPriestStrategy::InitTriggers(triggers);
triggers.push_back(new TriggerNode("holy fire", NextAction::array(0, new NextAction("holy fire", ACTION_NORMAL + 9), nullptr)));
triggers.push_back(new TriggerNode("shadowfiend", NextAction::array(0, new NextAction("shadowfiend", ACTION_HIGH), nullptr)));
triggers.push_back(new TriggerNode("medium mana", NextAction::array(0, new NextAction("shadowfiend", ACTION_HIGH), nullptr)));
triggers.push_back(new TriggerNode("low mana", NextAction::array(0, new NextAction("mana burn", ACTION_HIGH), nullptr)));
}