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https://github.com/mod-playerbots/mod-playerbots.git
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35 lines
846 B
C++
35 lines
846 B
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_TAMEACTION_H
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#define _PLAYERBOT_TAMEACTION_H
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#include <string>
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#include "Action.h"
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#include "PlayerbotFactory.h"
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class PlayerbotAI;
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class TameAction : public Action
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{
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public:
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TameAction(PlayerbotAI* botAI) : Action(botAI, "tame") {}
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bool Execute(Event event) override;
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private:
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bool SetPetByName(const std::string& name);
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bool SetPetById(uint32 id);
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bool SetPetByFamily(const std::string& family);
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bool RenamePet(const std::string& newName);
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bool CreateAndSetPet(uint32 creatureEntry);
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bool AbandonPet();
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std::string lastPetName;
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uint32 lastPetId = 0;
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};
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#endif
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