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mod-playerbots/src/strategy/actions/TameAction.h
2025-09-30 15:19:44 +02:00

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/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_TAMEACTION_H
#define _PLAYERBOT_TAMEACTION_H
#include <string>
#include "Action.h"
#include "PlayerbotFactory.h"
class PlayerbotAI;
class TameAction : public Action
{
public:
TameAction(PlayerbotAI* botAI) : Action(botAI, "tame") {}
bool Execute(Event event) override;
private:
bool SetPetByName(const std::string& name);
bool SetPetById(uint32 id);
bool SetPetByFamily(const std::string& family);
bool RenamePet(const std::string& newName);
bool CreateAndSetPet(uint32 creatureEntry);
bool AbandonPet();
std::string lastPetName;
uint32 lastPetId = 0;
};
#endif