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https://github.com/mod-playerbots/mod-playerbots.git
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### Update :Thank you to @notOrrytrout from prompting me to work on this. Its been a huge learning experience. With @notOrrytrout I started working on enabling bot fishing with master, but also on their own. The first commit didnt crash, showing that it was possible to have a bot cast when master does. Currently it compiles but crashes when you try to fish with a bot in the group, whether the bot has fishing or not. It makes me think that the check in FishingValues is broken somehow, but I cant figure out how. --------- Co-authored-by: bash <31279994+hermensbas@users.noreply.github.com>
26 lines
664 B
C++
26 lines
664 B
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_FISHING_TRIGGER_H
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#define _PLAYERBOT_FISHING_TRIGGER_H
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#include "GenericTriggers.h"
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class CanFishTrigger : public Trigger
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{
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public:
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CanFishTrigger(PlayerbotAI* ai) : Trigger(ai, "can fish") {};
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bool IsActive() override;
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};
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class CanUseFishingBobberTrigger : public Trigger
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{
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public:
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CanUseFishingBobberTrigger(PlayerbotAI* ai) : Trigger(ai, "can use fishing bobber") {};
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bool IsActive() override;
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};
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#endif
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