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https://github.com/mod-playerbots/mod-playerbots.git
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### Update :Thank you to @notOrrytrout from prompting me to work on this. Its been a huge learning experience. With @notOrrytrout I started working on enabling bot fishing with master, but also on their own. The first commit didnt crash, showing that it was possible to have a bot cast when master does. Currently it compiles but crashes when you try to fish with a bot in the group, whether the bot has fishing or not. It makes me think that the check in FishingValues is broken somehow, but I cant figure out how. --------- Co-authored-by: bash <31279994+hermensbas@users.noreply.github.com>
38 lines
1.6 KiB
C++
38 lines
1.6 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "LootNonCombatStrategy.h"
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#include "Playerbots.h"
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void LootNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode("loot available", NextAction::array(0, new NextAction("loot", 6.0f), nullptr)));
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triggers.push_back(
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new TriggerNode("far from loot target", NextAction::array(0, new NextAction("move to loot", 7.0f), nullptr)));
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triggers.push_back(new TriggerNode("can loot", NextAction::array(0, new NextAction("open loot", 8.0f), nullptr)));
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triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("add all loot", 5.0f), nullptr)));
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}
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void GatherStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(
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new TriggerNode("timer", NextAction::array(0, new NextAction("add gathering loot", 5.0f), nullptr)));
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}
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void RevealStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(
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new TriggerNode("often", NextAction::array(0, new NextAction("reveal gathering item", 50.0f), nullptr)));
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}
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void UseBobberStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(
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new TriggerNode("can use fishing bobber", NextAction::array(0, new NextAction("use fishing bobber", 20.0f), nullptr)));
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triggers.push_back(
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new TriggerNode("random", NextAction::array(0, new NextAction("remove bobber strategy", 20.0f), nullptr)));
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}
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