mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-14 01:19:08 +00:00
238 lines
7.4 KiB
C++
238 lines
7.4 KiB
C++
/*
|
|
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
|
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
|
*/
|
|
|
|
#include "LootRollAction.h"
|
|
|
|
#include "Event.h"
|
|
#include "Group.h"
|
|
#include "ItemUsageValue.h"
|
|
#include "LootAction.h"
|
|
#include "PlayerbotAIConfig.h"
|
|
#include "Playerbots.h"
|
|
|
|
bool LootRollAction::Execute(Event event)
|
|
{
|
|
Player* bot = QueryItemUsageAction::botAI->GetBot();
|
|
|
|
Group* group = bot->GetGroup();
|
|
if (!group)
|
|
return false;
|
|
|
|
std::vector<Roll*> rolls = group->GetRolls();
|
|
for (Roll*& roll : rolls)
|
|
{
|
|
if (roll->playerVote.find(bot->GetGUID())->second != NOT_EMITED_YET)
|
|
{
|
|
continue;
|
|
}
|
|
ObjectGuid guid = roll->itemGUID;
|
|
uint32 slot = roll->itemSlot;
|
|
uint32 itemId = roll->itemid;
|
|
|
|
RollVote vote = PASS;
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
|
if (!proto)
|
|
continue;
|
|
ItemUsage usage = AI_VALUE2(ItemUsage, "item usage", itemId);
|
|
|
|
// Armor Tokens are classed as MISC JUNK (Class 15, Subclass 0), luckily no other items I found have class bits and epic quality.
|
|
if (proto->Class == ITEM_CLASS_MISC && proto->SubClass == ITEM_SUBCLASS_JUNK && proto->Quality == ITEM_QUALITY_EPIC)
|
|
{
|
|
if (CanBotUseToken(proto, bot))
|
|
{
|
|
vote = NEED; // Eligible for "Need"
|
|
}
|
|
else
|
|
{
|
|
vote = GREED; // Not eligible, so "Greed"
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (proto->Class)
|
|
{
|
|
case ITEM_CLASS_WEAPON:
|
|
case ITEM_CLASS_ARMOR:
|
|
if (usage == ITEM_USAGE_EQUIP || usage == ITEM_USAGE_REPLACE || usage == ITEM_USAGE_BAD_EQUIP)
|
|
{
|
|
vote = NEED;
|
|
}
|
|
else if (usage != ITEM_USAGE_NONE)
|
|
{
|
|
vote = GREED;
|
|
}
|
|
break;
|
|
default:
|
|
if (StoreLootAction::IsLootAllowed(itemId, botAI))
|
|
vote = NEED;
|
|
break;
|
|
}
|
|
}
|
|
if (sPlayerbotAIConfig->lootRollLevel == 0)
|
|
{
|
|
vote = PASS;
|
|
}
|
|
else if (sPlayerbotAIConfig->lootRollLevel == 1)
|
|
{
|
|
if (vote == NEED)
|
|
{
|
|
vote = GREED;
|
|
}
|
|
else if (vote == GREED)
|
|
{
|
|
vote = PASS;
|
|
}
|
|
}
|
|
switch (group->GetLootMethod())
|
|
{
|
|
case MASTER_LOOT:
|
|
case FREE_FOR_ALL:
|
|
group->CountRollVote(bot->GetGUID(), guid, PASS);
|
|
break;
|
|
default:
|
|
group->CountRollVote(bot->GetGUID(), guid, vote);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// WorldPacket p(event.getPacket()); //WorldPacket packet for CMSG_LOOT_ROLL, (8+4+1)
|
|
// p.rpos(0); //reset packet pointer
|
|
// p >> guid; //guid of the item rolled
|
|
// p >> slot; //number of players invited to roll
|
|
// p >> rollType; //need,greed or pass on roll
|
|
|
|
// std::vector<Roll*> rolls = group->GetRolls();
|
|
// bot->Say("guid:" + std::to_string(guid.GetCounter()) +
|
|
// "item entry:" + std::to_string(guid.GetEntry()), LANG_UNIVERSAL);
|
|
// for (std::vector<Roll*>::iterator i = rolls.begin(); i != rolls.end(); ++i)
|
|
// {
|
|
// if ((*i)->isValid() && (*i)->itemGUID == guid && (*i)->itemSlot == slot)
|
|
// {
|
|
// uint32 itemId = (*i)->itemid;
|
|
// bot->Say("item entry2:" + std::to_string(itemId), LANG_UNIVERSAL);
|
|
// ItemTemplate const *proto = sObjectMgr->GetItemTemplate(itemId);
|
|
// if (!proto)
|
|
// continue;
|
|
|
|
// switch (proto->Class)
|
|
// {
|
|
// case ITEM_CLASS_WEAPON:
|
|
// case ITEM_CLASS_ARMOR:
|
|
// if (!QueryItemUsage(proto).empty())
|
|
// vote = NEED;
|
|
// else if (bot->HasSkill(SKILL_ENCHANTING))
|
|
// vote = DISENCHANT;
|
|
// break;
|
|
// default:
|
|
// if (StoreLootAction::IsLootAllowed(itemId, botAI))
|
|
// vote = NEED;
|
|
// break;
|
|
// }
|
|
// break;
|
|
// }
|
|
// }
|
|
|
|
// if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(guid.GetEntry()))
|
|
// {
|
|
// switch (proto->Class)
|
|
// {
|
|
// case ITEM_CLASS_WEAPON:
|
|
// case ITEM_CLASS_ARMOR:
|
|
// if (!QueryItemUsage(proto).empty())
|
|
// vote = NEED;
|
|
// break;
|
|
// default:
|
|
// if (StoreLootAction::IsLootAllowed(guid.GetEntry(), botAI))
|
|
// vote = NEED;
|
|
// break;
|
|
// }
|
|
// }
|
|
return true;
|
|
}
|
|
|
|
|
|
RollVote LootRollAction::CalculateRollVote(ItemTemplate const* proto)
|
|
{
|
|
std::ostringstream out;
|
|
out << proto->ItemId;
|
|
ItemUsage usage = AI_VALUE2(ItemUsage, "item usage", out.str());
|
|
|
|
RollVote needVote = PASS;
|
|
switch (usage)
|
|
{
|
|
case ITEM_USAGE_EQUIP:
|
|
case ITEM_USAGE_REPLACE:
|
|
case ITEM_USAGE_GUILD_TASK:
|
|
case ITEM_USAGE_BAD_EQUIP:
|
|
needVote = NEED;
|
|
break;
|
|
case ITEM_USAGE_SKILL:
|
|
case ITEM_USAGE_USE:
|
|
case ITEM_USAGE_DISENCHANT:
|
|
case ITEM_USAGE_AH:
|
|
case ITEM_USAGE_VENDOR:
|
|
needVote = GREED;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return StoreLootAction::IsLootAllowed(proto->ItemId, GET_PLAYERBOT_AI(bot)) ? needVote : PASS;
|
|
}
|
|
|
|
bool MasterLootRollAction::isUseful() { return !botAI->HasActivePlayerMaster(); }
|
|
|
|
bool MasterLootRollAction::Execute(Event event)
|
|
{
|
|
Player* bot = QueryItemUsageAction::botAI->GetBot();
|
|
|
|
WorldPacket p(event.getPacket()); // WorldPacket packet for CMSG_LOOT_ROLL, (8+4+1)
|
|
ObjectGuid creatureGuid;
|
|
uint32 mapId;
|
|
uint32 itemSlot;
|
|
uint32 itemId;
|
|
uint32 randomSuffix;
|
|
uint32 randomPropertyId;
|
|
uint32 count;
|
|
uint32 timeout;
|
|
|
|
p.rpos(0); // reset packet pointer
|
|
p >> creatureGuid; // creature guid what we're looting
|
|
p >> mapId; /// 3.3.3 mapid
|
|
p >> itemSlot; // the itemEntryId for the item that shall be rolled for
|
|
p >> itemId; // the itemEntryId for the item that shall be rolled for
|
|
p >> randomSuffix; // randomSuffix
|
|
p >> randomPropertyId; // item random property ID
|
|
p >> count; // items in stack
|
|
p >> timeout; // the countdown time to choose "need" or "greed"
|
|
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
|
|
if (!proto)
|
|
return false;
|
|
|
|
Group* group = bot->GetGroup();
|
|
if (!group)
|
|
return false;
|
|
|
|
RollVote vote = CalculateRollVote(proto);
|
|
group->CountRollVote(bot->GetGUID(), creatureGuid, CalculateRollVote(proto));
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CanBotUseToken(ItemTemplate const* proto, Player* bot)
|
|
{
|
|
// Get the bitmask for the bot's class
|
|
uint32 botClassMask = (1 << (bot->getClass() - 1));
|
|
|
|
// Check if the bot's class is allowed to use the token
|
|
if (proto->AllowableClass & botClassMask)
|
|
{
|
|
return true; // Bot's class is eligible to use this token
|
|
}
|
|
|
|
return false; // Bot's class cannot use this token
|
|
}
|