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24 lines
677 B
C++
24 lines
677 B
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_GUILDSTRATEGY_H
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#define _PLAYERBOT_GUILDSTRATEGY_H
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#include "NonCombatStrategy.h"
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class PlayerbotAI;
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class GuildStrategy : public NonCombatStrategy
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{
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public:
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GuildStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI) {}
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std::string const getName() override { return "guild"; }
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uint32 GetType() const override { return STRATEGY_TYPE_GENERIC; }
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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};
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#endif
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