Files
mod-playerbots/src/strategy/actions/ReleaseSpiritAction.h
2024-08-04 10:23:36 +08:00

49 lines
1.1 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_RELEASESPIRITACTION_H
#define _PLAYERBOT_RELEASESPIRITACTION_H
#include <cstdint>
#include "Action.h"
#include "ReviveFromCorpseAction.h"
class PlayerbotAI;
class ReleaseSpiritAction : public Action
{
public:
ReleaseSpiritAction(PlayerbotAI* botAI, std::string const name = "release") : Action(botAI, name) {}
bool Execute(Event event) override;
};
class AutoReleaseSpiritAction : public ReleaseSpiritAction
{
public:
AutoReleaseSpiritAction(PlayerbotAI* botAI, std::string const name = "auto release")
: ReleaseSpiritAction(botAI, name)
{
}
bool Execute(Event event) override;
bool isUseful() override;
private:
uint32_t bg_gossip_time = 0;
};
class RepopAction : public SpiritHealerAction
{
public:
RepopAction(PlayerbotAI* botAI, std::string const name = "repop") : SpiritHealerAction(botAI, name) {}
bool Execute(Event event) override;
bool isUseful() override;
};
#endif