mirror of
https://github.com/mod-playerbots/mod-playerbots.git
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49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_RELEASESPIRITACTION_H
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#define _PLAYERBOT_RELEASESPIRITACTION_H
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#include <cstdint>
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#include "Action.h"
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#include "ReviveFromCorpseAction.h"
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class PlayerbotAI;
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class ReleaseSpiritAction : public Action
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{
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public:
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ReleaseSpiritAction(PlayerbotAI* botAI, std::string const name = "release") : Action(botAI, name) {}
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bool Execute(Event event) override;
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};
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class AutoReleaseSpiritAction : public ReleaseSpiritAction
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{
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public:
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AutoReleaseSpiritAction(PlayerbotAI* botAI, std::string const name = "auto release")
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: ReleaseSpiritAction(botAI, name)
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{
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}
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bool Execute(Event event) override;
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bool isUseful() override;
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private:
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uint32_t bg_gossip_time = 0;
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};
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class RepopAction : public SpiritHealerAction
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{
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public:
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RepopAction(PlayerbotAI* botAI, std::string const name = "repop") : SpiritHealerAction(botAI, name) {}
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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#endif
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