Files
mod-playerbots/src/Ai/Class/Warrior/Strategy/GenericWarriorStrategy.cpp

53 lines
1.7 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "GenericWarriorStrategy.h"
#include "Playerbots.h"
GenericWarriorStrategy::GenericWarriorStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI)
{
}
void GenericWarriorStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
CombatStrategy::InitTriggers(triggers);
triggers.push_back(new TriggerNode(
"enemy out of melee", { NextAction("reach melee", ACTION_HIGH + 1) }));
}
class WarrirorAoeStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
{
public:
WarrirorAoeStrategyActionNodeFactory()
{
}
private:
};
WarrirorAoeStrategy::WarrirorAoeStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI)
{
actionNodeFactories.Add(new WarrirorAoeStrategyActionNodeFactory());
}
void WarrirorAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode(
"light aoe", { NextAction("sweeping strikes", ACTION_HIGH + 7),
NextAction("bladestorm", ACTION_HIGH + 6),
NextAction("thunder clap", ACTION_HIGH + 5),
NextAction("shockwave", ACTION_HIGH + 4),
NextAction("demoralizing shout without life time check", ACTION_HIGH + 1),
NextAction("cleave", ACTION_HIGH) }));
triggers.push_back(
new TriggerNode("shockwave on snare target",
{ NextAction("shockwave on snare target", ACTION_HIGH + 5) }));
}