mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-02-04 11:23:48 +00:00
102 lines
4.5 KiB
C++
102 lines
4.5 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "HealDruidStrategy.h"
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#include "Playerbots.h"
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class HealDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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{
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public:
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HealDruidStrategyActionNodeFactory() {
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creators["nourish on party"] = &nourtish_on_party;
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}
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private:
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static ActionNode* nourtish_on_party([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode("nourish on party",
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/*P*/ {},
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/*A*/ { NextAction("healing touch on party") },
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/*C*/ {});
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}
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};
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HealDruidStrategy::HealDruidStrategy(PlayerbotAI* botAI) : GenericDruidStrategy(botAI)
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{
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actionNodeFactories.Add(new HealDruidStrategyActionNodeFactory());
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}
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void HealDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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GenericDruidStrategy::InitTriggers(triggers);
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triggers.push_back(new TriggerNode(
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"party member to heal out of spell range",
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{ NextAction("reach party member to heal", ACTION_CRITICAL_HEAL + 9) }));
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// CRITICAL
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triggers.push_back(
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new TriggerNode("party member critical health",
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{
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NextAction("tree form", ACTION_CRITICAL_HEAL + 4.1f),
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NextAction("swiftmend on party", ACTION_CRITICAL_HEAL + 4),
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NextAction("regrowth on party", ACTION_CRITICAL_HEAL + 3),
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NextAction("wild growth on party", ACTION_CRITICAL_HEAL + 2),
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NextAction("nourish on party", ACTION_CRITICAL_HEAL + 1),
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}));
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triggers.push_back(
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new TriggerNode("party member critical health",
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{ NextAction("nature's swiftness", ACTION_CRITICAL_HEAL + 4) }));
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triggers.push_back(new TriggerNode(
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"group heal setting",
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{
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NextAction("tree form", ACTION_MEDIUM_HEAL + 2.3f),
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NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 2.2f),
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NextAction("rejuvenation on not full", ACTION_MEDIUM_HEAL + 2.1f),
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}));
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triggers.push_back(
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new TriggerNode("medium group heal setting",
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{
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NextAction("tree form", ACTION_CRITICAL_HEAL + 0.6f),
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NextAction("tranquility", ACTION_CRITICAL_HEAL + 0.5f) }));
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// LOW
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triggers.push_back(
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new TriggerNode("party member low health",
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{ NextAction("tree form", ACTION_MEDIUM_HEAL + 1.5f),
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NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 1.4f),
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NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 1.3f),
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NextAction("swiftmend on party", ACTION_MEDIUM_HEAL + 1.2),
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NextAction("nourish on party", ACTION_MEDIUM_HEAL + 1.1f),
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}));
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// MEDIUM
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triggers.push_back(
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new TriggerNode("party member medium health",
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{
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NextAction("tree form", ACTION_MEDIUM_HEAL + 0.5f),
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NextAction("wild growth on party", ACTION_MEDIUM_HEAL + 0.4f),
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NextAction("rejuvenation on party", ACTION_MEDIUM_HEAL + 0.3f),
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NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 0.2f),
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NextAction("nourish on party", ACTION_MEDIUM_HEAL + 0.1f) }));
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// almost full
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triggers.push_back(
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new TriggerNode("party member almost full health",
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{ NextAction("wild growth on party", ACTION_LIGHT_HEAL + 0.3f),
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NextAction("rejuvenation on party", ACTION_LIGHT_HEAL + 0.2f),
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NextAction("regrowth on party", ACTION_LIGHT_HEAL + 0.1f) }));
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triggers.push_back(
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new TriggerNode("medium mana", { NextAction("innervate", ACTION_HIGH + 5) }));
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triggers.push_back(new TriggerNode("enemy too close for spell",
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{ NextAction("flee", ACTION_MOVE + 9) }));
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}
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