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mod-playerbots/src/Ai/Base/Actions/LootRollAction.h

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C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_LOOTROLLACTION_H
#define _PLAYERBOT_LOOTROLLACTION_H
#include "QueryItemUsageAction.h"
class PlayerbotAI;
struct ItemTemplate;
enum RollVote : uint8;
class LootRollAction : public QueryItemUsageAction
{
public:
LootRollAction(PlayerbotAI* botAI, std::string const name = "loot roll") : QueryItemUsageAction(botAI, name) {}
bool Execute(Event event) override;
protected:
RollVote CalculateRollVote(ItemTemplate const* proto);
};
bool CanBotUseToken(ItemTemplate const* proto, Player* bot);
bool RollUniqueCheck(ItemTemplate const* proto, Player* bot);
class MasterLootRollAction : public LootRollAction
{
public:
MasterLootRollAction(PlayerbotAI* botAI) : LootRollAction(botAI, "master loot roll") {}
bool isUseful() override;
bool Execute(Event event) override;
};
class RollAction : public Action
{
public:
RollAction(PlayerbotAI* botAI) : Action(botAI, "roll") {}
bool Execute(Event event) override;
};
#endif