Files
mod-playerbots/src/strategy/triggers/BossAuraTriggers.h
kadeshar d8436b8270 - Added generic boss aura triggers and actions (#1242)
- Added Freya strategy
- Added or updated aura resistance strategies for ulduar
2025-04-27 12:48:16 +02:00

60 lines
1.4 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_BOSSAURATRIGGERS_H
#define _PLAYERBOT_BOSSAURATRIGGERS_H
#include "GenericTriggers.h"
class PlayerbotAI;
enum BossAuraIDs
{
SPELL_FROST_RESISTANCE_AURA = 48945,
SPELL_FIRE_RESISTANCE_AURA = 48947,
SPELL_ASPECT_OF_THE_WILD = 49071,
};
class BossFireResistanceTrigger : public Trigger
{
public:
BossFireResistanceTrigger(PlayerbotAI* ai, std::string const bossName)
: Trigger(ai, bossName + " fire resistance trigger"), bossName(bossName)
{
}
bool IsActive() override;
private:
std::string bossName;
};
class BossFrostResistanceTrigger : public Trigger
{
public:
BossFrostResistanceTrigger(PlayerbotAI* ai, std::string const bossName)
: Trigger(ai, bossName + " frost resistance trigger"), bossName(bossName)
{
}
bool IsActive() override;
private:
std::string bossName;
};
class BossNatureResistanceTrigger : public Trigger
{
public:
BossNatureResistanceTrigger(PlayerbotAI* ai, std::string const bossName)
: Trigger(ai, "kologarn nature resistance trigger"), bossName(bossName)
{
}
bool IsActive() override;
private:
std::string bossName;
};
#endif