mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-02-05 20:03:49 +00:00
93 lines
3.7 KiB
C++
93 lines
3.7 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#include "GenericPriestStrategy.h"
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#include "GenericPriestStrategyActionNodeFactory.h"
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#include "HealPriestStrategy.h"
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#include "Playerbots.h"
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GenericPriestStrategy::GenericPriestStrategy(PlayerbotAI* botAI) : RangedCombatStrategy(botAI)
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{
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actionNodeFactories.Add(new GenericPriestStrategyActionNodeFactory());
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}
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void GenericPriestStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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CombatStrategy::InitTriggers(triggers);
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triggers.push_back(new TriggerNode("medium threat", { NextAction("fade", 55.0f) }));
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triggers.push_back(new TriggerNode("critical health", { NextAction("desperate prayer",
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ACTION_HIGH + 5) }));
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triggers.push_back(new TriggerNode(
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"critical health", { NextAction("power word: shield", ACTION_NORMAL) }));
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triggers.push_back(
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new TriggerNode("low health", { NextAction("power word: shield", ACTION_HIGH) }));
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triggers.push_back(
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new TriggerNode("medium mana",
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{
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NextAction("shadowfiend", ACTION_HIGH + 2),
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NextAction("inner focus", ACTION_HIGH + 1) }));
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triggers.push_back(
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new TriggerNode("low mana", { NextAction("hymn of hope", ACTION_HIGH) }));
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triggers.push_back(new TriggerNode("enemy too close for spell",
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{ NextAction("flee", ACTION_MOVE + 9) }));
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triggers.push_back(new TriggerNode("often", { NextAction("apply oil", 1.0f) }));
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triggers.push_back(new TriggerNode("being attacked",
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{ NextAction("power word: shield", ACTION_HIGH + 1) }));
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triggers.push_back(new TriggerNode("new pet", { NextAction("set pet stance", 60.0f) }));
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}
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PriestCureStrategy::PriestCureStrategy(PlayerbotAI* botAI) : Strategy(botAI)
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{
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actionNodeFactories.Add(new CurePriestStrategyActionNodeFactory());
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}
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void PriestCureStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(
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new TriggerNode("dispel magic", { NextAction("dispel magic", 41.0f) }));
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triggers.push_back(new TriggerNode("dispel magic on party",
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{ NextAction("dispel magic on party", 40.0f) }));
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triggers.push_back(
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new TriggerNode("cure disease", { NextAction("abolish disease", 31.0f) }));
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triggers.push_back(new TriggerNode(
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"party member cure disease", { NextAction("abolish disease on party", 30.0f) }));
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}
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void PriestBoostStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(
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new TriggerNode("power infusion", { NextAction("power infusion", 41.0f) }));
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triggers.push_back(new TriggerNode("boost", { NextAction("shadowfiend", 20.0f) }));
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}
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void PriestCcStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(
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new TriggerNode("shackle undead", { NextAction("shackle undead", 31.0f) }));
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}
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void PriestHealerDpsStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(
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new TriggerNode("healer should attack",
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{
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NextAction("shadow word: pain", ACTION_DEFAULT + 0.5f),
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NextAction("holy fire", ACTION_DEFAULT + 0.4f),
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NextAction("smite", ACTION_DEFAULT + 0.3f),
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NextAction("mind blast", ACTION_DEFAULT + 0.2f),
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NextAction("shoot", ACTION_DEFAULT) }));
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triggers.push_back(
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new TriggerNode("medium aoe and healer should attack",
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{
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NextAction("mind sear", ACTION_DEFAULT + 0.5f) }));
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}
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