mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-14 09:29:09 +00:00
15 lines
680 B
C++
15 lines
680 B
C++
/*
|
|
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
|
|
*/
|
|
|
|
#include "RangedCombatStrategy.h"
|
|
#include "Playerbots.h"
|
|
|
|
void RangedCombatStrategy::InitTriggers(std::vector<TriggerNode*> &triggers)
|
|
{
|
|
CombatStrategy::InitTriggers(triggers);
|
|
|
|
triggers.push_back(new TriggerNode("enemy too close for spell", NextAction::array(0, new NextAction("flee", ACTION_HIGH), nullptr)));
|
|
// triggers.push_back(new TriggerNode("not facing target", NextAction::array(0, new NextAction("set facing", ACTION_MOVE + 7), nullptr)));
|
|
}
|