Files
mod-playerbots/src/strategy/values/AttackerCountValues.cpp

127 lines
3.2 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "AttackerCountValues.h"
#include "Playerbots.h"
#include "SharedDefines.h"
uint8 MyAttackerCountValue::Calculate()
{
return bot->getAttackers().size();
}
bool HasAggroValue::Calculate()
{
Unit* target = GetTarget();
if (!target) {
return true;
}
Unit* victim = target->GetVictim();
if (!victim) {
return true;
}
bool isMT = botAI->IsMainTank(bot);
if (victim && (victim->GetGUID() == bot->GetGUID() || (!isMT && victim->ToPlayer() && botAI->IsTank(victim->ToPlayer())))) {
return true;
}
return false;
}
uint8 AttackerCountValue::Calculate()
{
uint32 count = 0;
float range = sPlayerbotAIConfig->sightDistance;
GuidVector attackers = context->GetValue<GuidVector >("attackers")->Get();
for (ObjectGuid const guid : attackers)
{
Unit* unit = botAI->GetUnit(guid);
if (!unit || !unit->IsAlive())
continue;
float distance = bot->GetDistance(unit);
if (distance <= range)
++count;
}
return count;
}
uint8 BalancePercentValue::Calculate()
{
float playerLevel = 0,
attackerLevel = 0;
if (Group* group = bot->GetGroup())
{
Group::MemberSlotList const& groupSlot = group->GetMemberSlots();
for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++)
{
Player *player = ObjectAccessor::FindPlayer(itr->guid);
if (!player || !player->IsAlive())
continue;
playerLevel += player->GetLevel();
}
}
GuidVector v = context->GetValue<GuidVector>("attackers")->Get();
for (ObjectGuid const guid : v)
{
Creature* creature = botAI->GetCreature((guid));
if (!creature || !creature->IsAlive())
continue;
uint32 level = creature->GetLevel();
switch (creature->GetCreatureTemplate()->rank)
{
case CREATURE_ELITE_RARE:
level *= 2;
break;
case CREATURE_ELITE_ELITE:
level *= 3;
break;
case CREATURE_ELITE_RAREELITE:
level *= 3;
break;
case CREATURE_ELITE_WORLDBOSS:
level *= 50;
break;
}
attackerLevel += level;
}
if (!attackerLevel)
return 100;
float percent = playerLevel * 100 / attackerLevel;
return percent <= 200 ? (uint8)percent : 200;
}
Unit* AttackerCountValue::GetTarget()
{
AiObjectContext* ctx = AiObject::context;
return ctx->GetValue<Unit*>(qualifier)->Get();
}
Unit* MyAttackerCountValue::GetTarget()
{
AiObjectContext* ctx = AiObject::context;
return ctx->GetValue<Unit*>(qualifier)->Get();
}
Unit* HasAggroValue::GetTarget()
{
AiObjectContext* ctx = AiObject::context;
return ctx->GetValue<Unit*>(qualifier)->Get();
}
Unit* BalancePercentValue::GetTarget()
{
AiObjectContext* ctx = AiObject::context;
return ctx->GetValue<Unit*>(qualifier)->Get();
}