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mod-playerbots/src/strategy/raids/naxxramas/RaidNaxxBossHelper.h

357 lines
14 KiB
C++

#ifndef _PLAYERBOT_RAIDNAXXBOSSHELPER_H
#define _PLAYERBOT_RAIDNAXXBOSSHELPER_H
#include "AiObject.h"
#include "AiObjectContext.h"
#include "EventMap.h"
#include "Log.h"
#include "NamedObjectContext.h"
#include "ObjectGuid.h"
#include "Player.h"
#include "PlayerbotAI.h"
#include "Playerbots.h"
#include "ScriptedCreature.h"
#include "RaidNaxxScripts.h"
#include "SharedDefines.h"
#include <string>
const uint32 NAXX_MAP_ID = 533;
template<class BossAiType>
class GenericBossHelper : public AiObject {
public:
GenericBossHelper(PlayerbotAI* botAI, std::string name): AiObject(botAI), _name(name) {}
virtual bool UpdateBossAI() {
if (!bot->IsInCombat()) {
_unit = nullptr;
}
if(_unit && (!_unit->IsInWorld() || !_unit->IsAlive())) {
_unit = nullptr;
}
if (!_unit) {
_unit = AI_VALUE2(Unit*, "find target", _name);
if (!_unit) {
return false;
}
_target = _unit->ToCreature();
if (!_target) {
return false;
}
_ai = dynamic_cast<BossAiType *>(_target->GetAI());
if (!_ai) {
return false;
}
_event_map = &_ai->events;
if (!_event_map) {
return false;
}
}
if (!_event_map) {
return false;
}
_timer = _event_map->GetTimer();
return true;
}
virtual void Reset() {
_unit = nullptr;
_target = nullptr;
_ai = nullptr;
_event_map = nullptr;
_timer = 0;
}
protected:
std::string _name;
Unit* _unit = nullptr;
Creature* _target = nullptr;
BossAiType *_ai = nullptr;
EventMap* _event_map = nullptr;
uint32 _timer = 0;
};
class KelthuzadBossHelper: public GenericBossHelper<Kelthuzad::boss_kelthuzad::boss_kelthuzadAI> {
public:
KelthuzadBossHelper(PlayerbotAI *botAI): GenericBossHelper(botAI, "kel'thuzad") {}
const std::pair<float, float> center = {3716.19f, -5106.58f};
const std::pair<float, float> tank_pos = {3709.19f, -5104.86f};
const std::pair<float, float> assist_tank_pos = {3746.05f, -5112.74f};
bool IsPhaseOne() {
return _event_map->GetNextEventTime(Kelthuzad::EVENT_PHASE_2) != 0;
}
bool IsPhaseTwo() {
return !IsPhaseOne();
}
Unit* GetAnyShadowFissure() {
Unit* shadow_fissure = nullptr;
GuidVector units = *context->GetValue<GuidVector>("nearest triggers");
for (auto i = units.begin(); i != units.end(); i++)
{
Unit* unit = botAI->GetUnit(*i);
if (!unit)
continue;
if (botAI->EqualLowercaseName(unit->GetName(), "shadow fissure")) {
shadow_fissure = unit;
}
}
return shadow_fissure;
}
};
class RazuviousBossHelper: public GenericBossHelper<Razuvious::boss_razuvious::boss_razuviousAI> {
public:
RazuviousBossHelper(PlayerbotAI *botAI): GenericBossHelper(botAI, "instructor razuvious") {}
};
class SapphironBossHelper: public GenericBossHelper<Sapphiron::boss_sapphiron::boss_sapphironAI> {
public:
const std::pair<float, float> mainTankPos = {3512.07f, -5274.06f};
const std::pair<float, float> center = {3517.31f, -5253.74f};
const float GENERIC_HEIGHT = 137.29f;
SapphironBossHelper(PlayerbotAI *botAI): GenericBossHelper(botAI, "sapphiron") {}
bool UpdateBossAI() override {
if (!GenericBossHelper::UpdateBossAI()) {
return false;
}
uint32 nextEventGround = _event_map->GetNextEventTime(Sapphiron::EVENT_GROUND);
if (nextEventGround && nextEventGround != lastEventGround)
lastEventGround = nextEventGround;
return true;
}
bool IsPhaseGround() {
return _target->GetReactState() == REACT_AGGRESSIVE;
}
bool IsPhaseFlight() {
return !IsPhaseGround();
}
bool JustLanded() {
return (_event_map->GetNextEventTime(Sapphiron::EVENT_FLIGHT_START) - _timer) >= EVENT_FLIGHT_INTERVAL - POSITION_TIME_AFTER_LANDED;
}
bool WaitForExplosion() {
return _event_map->GetNextEventTime(Sapphiron::EVENT_FLIGHT_SPELL_EXPLOSION);
}
bool FindPosToAvoidChill(std::vector<float> &dest) {
Aura* aura = botAI->GetAura("chill", bot);
if (!aura) {
return false;
}
DynamicObject* dyn_obj = aura->GetDynobjOwner();
if (!dyn_obj) {
return false;
}
Unit* currentTarget = AI_VALUE(Unit*, "current target");
float angle = 0;
uint32 index = botAI->GetGroupSlotIndex(bot);
if (currentTarget) {
if (botAI->IsRanged(bot)) {
if (bot->GetExactDist2d(currentTarget) <= 45.0f) {
angle = bot->GetAngle(dyn_obj) - M_PI + (rand_norm() - 0.5) * M_PI / 2;
} else {
if (index % 2 == 0) {
angle = bot->GetAngle(currentTarget) + M_PI / 2;
} else {
angle = bot->GetAngle(currentTarget) - M_PI / 2;
}
}
} else {
if (index % 3 == 0) {
angle = bot->GetAngle(currentTarget);
} else if (index % 3 == 1) {
angle = bot->GetAngle(currentTarget) + M_PI / 2;
} else {
angle = bot->GetAngle(currentTarget) - M_PI / 2;
}
}
} else {
angle = bot->GetAngle(dyn_obj) - M_PI + (rand_norm() - 0.5) * M_PI / 2;
}
dest = {bot->GetPositionX() + cos(angle) * 5.0f, bot->GetPositionY() + sin(angle) * 5.0f, bot->GetPositionZ()};
return true;
}
private:
const uint32 POSITION_TIME_AFTER_LANDED = 5000;
const uint32 EVENT_FLIGHT_INTERVAL = 45000;
uint32 lastEventGround = 0;
};
class GluthBossHelper: public GenericBossHelper<Gluth::boss_gluth::boss_gluthAI> {
public:
const std::pair<float, float> mainTankPos25 = {3331.48f, -3109.06f};
const std::pair<float, float> mainTankPos10 = {3278.29f, -3162.06f};
const std::pair<float, float> beforeDecimatePos = {3267.34f, -3175.68f};
const std::pair<float, float> leftSlowDownPos = {3290.68f, -3141.65f};
const std::pair<float, float> rightSlowDownPos = {3300.78f, -3151.98f};
const std::pair<float, float> rangedPos = {3301.45f, -3139.29f};
const std::pair<float, float> healPos = {3303.09f, -3135.24f};
const float decimatedZombiePct = 10.0f;
GluthBossHelper(PlayerbotAI *botAI): GenericBossHelper(botAI, "gluth") {}
bool BeforeDecimate() {
uint32 decimate = _event_map->GetNextEventTime(Gluth::EVENT_DECIMATE);
return decimate && decimate - _timer <= 3000;
}
bool JustStartCombat() {
return _timer < 10000;
}
};
class LoathebBossHelper: public GenericBossHelper<Loatheb::boss_loatheb::boss_loathebAI> {
public:
const std::pair<float, float> mainTankPos = {2877.57f, -3967.00f};
const std::pair<float, float> rangePos = {2896.96f, -3980.61f};
LoathebBossHelper(PlayerbotAI *botAI): GenericBossHelper(botAI, "loatheb") {}
};
class FourhorsemanBossHelper: public GenericBossHelper<FourHorsemen::boss_four_horsemen::boss_four_horsemenAI> {
public:
const float posZ = 241.27f;
const std::pair<float, float> attractPos[2] = {{2502.03f, -2910.90f}, {2484.61f, -2947.07f}}; // left (sir zeliek), right (lady blaumeux)
FourhorsemanBossHelper(PlayerbotAI *botAI): GenericBossHelper(botAI, "sir zeliek") {}
bool UpdateBossAI() override {
if (!GenericBossHelper::UpdateBossAI()) {
return false;
}
if (!bot->IsInCombat()) {
Reset();
}
sir = _unit;
lady = AI_VALUE2(Unit*, "find target", "lady blaumeux");
if (!lady) {
return true;
}
ladyAI = dynamic_cast<FourHorsemen::boss_four_horsemen::boss_four_horsemenAI *>(lady->GetAI());
if (!ladyAI) {
return true;
}
ladyEvent = &ladyAI->events;
const uint32 voidZone = ladyEvent->GetNextEventTime(FourHorsemen::EVENT_SECONDARY_SPELL);
if (voidZone && lastEventVoidZone != voidZone) {
voidZoneCounter++;
voidZoneCounter %= 8;
lastEventVoidZone = voidZone;
}
return true;
}
void Reset() override {
GenericBossHelper::Reset();
sir = nullptr;
lady = nullptr;
ladyAI = nullptr;
ladyEvent = nullptr;
lastEventVoidZone = 0;
voidZoneCounter = 0;
posToGo = 0;
}
bool IsAttracter(Player* bot) {
Difficulty diff = bot->GetRaidDifficulty();
if (diff == RAID_DIFFICULTY_25MAN_NORMAL) {
return botAI->IsRangedDpsAssistantOfIndex(bot, 0) || botAI->IsHealAssistantOfIndex(bot, 0) ||
botAI->IsHealAssistantOfIndex(bot, 1) || botAI->IsHealAssistantOfIndex(bot, 2);
}
return botAI->IsRangedDpsAssistantOfIndex(bot, 0) || botAI->IsHealAssistantOfIndex(bot, 0);
}
void CalculatePosToGo(Player* bot) {
bool raid25 = bot->GetRaidDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL;
if (!lady) {
posToGo = 0;
} else {
// Interval: 24s - 15s - 15s - ...
posToGo = !(_timer <= 9000 || ((_timer - 9000) / 67500) % 2 == 0);
if (botAI->IsRangedDpsAssistantOfIndex(bot, 0) || (raid25 && botAI->IsHealAssistantOfIndex(bot, 1))) {
posToGo = 1 - posToGo;
}
}
}
std::pair<float, float> CurrentAttractPos()
{
float posX = attractPos[posToGo].first, posY = attractPos[posToGo].second;
if (posToGo == 1) {
float offset_x;
float offset_y;
if (voidZoneCounter < 4) {
offset_x = voidZoneCounter * (-4.5f);
offset_y = voidZoneCounter * (4.5f);
}
if (voidZoneCounter >= 4) {
offset_x = (7 - voidZoneCounter) * (-4.5f);
offset_y = (7 - voidZoneCounter) * (4.5f);
offset_x += 4.5f;
offset_y += 4.5f;
}
posX += offset_x;
posY += offset_y;
}
return {posX, posY};
}
Unit* CurrentAttackTarget()
{
if (posToGo == 0) {
return sir;
}
return lady;
}
protected:
Unit* sir = nullptr;
Unit* lady = nullptr;
FourHorsemen::boss_four_horsemen::boss_four_horsemenAI* ladyAI = nullptr;
EventMap* ladyEvent = nullptr;
uint32 lastEventVoidZone = 0;
uint32 voidZoneCounter = 0;
int posToGo = 0;
};
class ThaddiusBossHelper: public GenericBossHelper<Thaddius::boss_thaddius::boss_thaddiusAI> {
public:
const std::pair<float, float> tankPosFeugen = {3522.94f, -3002.60f};
const std::pair<float, float> tankPosStalagg = {3436.14f, -2919.98f};
const std::pair<float, float> rangedPosFeugen = {3500.45f, -2997.92f};
const std::pair<float, float> rangedPosStalagg = {3441.01f, -2942.04f};
const float tankPosZ = 312.61f;
ThaddiusBossHelper(PlayerbotAI *botAI): GenericBossHelper(botAI, "thaddius") {}
bool UpdateBossAI() override {
if (!GenericBossHelper::UpdateBossAI()) {
return false;
}
feugen = AI_VALUE2(Unit*, "find target", "feugen");
stalagg = AI_VALUE2(Unit*, "find target", "stalagg");
return true;
}
bool IsPhasePet() {
return (feugen && feugen->IsAlive()) || (stalagg && stalagg->IsAlive());
}
bool IsPhaseTransition() {
if (IsPhasePet()) {
return false;
}
return _unit->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
}
bool IsPhaseThaddius() {
return !IsPhasePet() && !IsPhaseTransition();
}
Unit* GetNearestPet() {
Unit* unit = nullptr;
if (feugen && feugen->IsAlive()) {
unit = feugen;
}
if (stalagg && stalagg->IsAlive() && (!feugen || bot->GetDistance(stalagg) < bot->GetDistance(feugen))) {
unit = stalagg;
}
return unit;
}
std::pair<float, float> PetPhaseGetPosForTank() {
if (GetNearestPet() == feugen) {
return tankPosFeugen;
}
return tankPosStalagg;
}
std::pair<float, float> PetPhaseGetPosForRanged() {
if (GetNearestPet() == feugen) {
return rangedPosFeugen;
}
return rangedPosStalagg;
}
protected:
Unit* feugen = nullptr;
Unit* stalagg = nullptr;
};
#endif