Files
mod-playerbots/src/strategy/actions/GuildAcceptAction.cpp
2022-03-12 22:27:09 +01:00

56 lines
1.5 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "GuildAcceptAction.h"
#include "Event.h"
#include "GuildPackets.h"
#include "Playerbots.h"
#include "PlayerbotSecurity.h"
bool GuildAcceptAction::Execute(Event event)
{
WorldPacket p(event.getPacket());
p.rpos(0);
Player* inviter = nullptr;
std::string Invitedname;
p >> Invitedname;
if (normalizePlayerName(Invitedname))
inviter = ObjectAccessor::FindPlayerByName(Invitedname.c_str());
if (!inviter)
return false;
bool accept = true;
uint32 guildId = inviter->GetGuildId();
if (!guildId)
{
botAI->TellError("You are not in a guild!");
accept = false;
}
else if (bot->GetGuildId())
{
botAI->TellError("Sorry, I am in a guild already");
accept = false;
}
else if (!botAI->GetSecurity()->CheckLevelFor(PLAYERBOT_SECURITY_INVITE, false, inviter, true))
{
botAI->TellError("Sorry, I don't want to join your guild :(");
accept = false;
}
if (accept)
{
WorldPackets::Guild::AcceptGuildInvite data = WorldPacket(CMSG_GUILD_ACCEPT);
bot->GetSession()->HandleGuildAcceptOpcode(data);
}
else
{
WorldPackets::Guild::GuildDeclineInvitation data = WorldPacket(CMSG_GUILD_DECLINE);
bot->GetSession()->HandleGuildDeclineOpcode(data);
}
return true;
}