Files
mod-playerbots/src/strategy/dungeons/wotlk/forgeofsouls/ForgeOfSoulsTriggers.cpp
2024-11-06 23:07:53 +08:00

40 lines
879 B
C++

#include "Playerbots.h"
#include "ForgeOfSoulsTriggers.h"
#include "AiObject.h"
#include "AiObjectContext.h"
bool MoveFromBronjahmTrigger::IsActive()
{
Unit* boss = AI_VALUE2(Unit*, "find target", "bronjahm");
if (boss->FindCurrentSpellBySpellId(SPELL_CORRUPT_SOUL) && bot->HasAura(SPELL_CORRUPT_SOUL))
return true;
return false;
}
bool SwitchToSoulFragment::IsActive()
{
Unit* fragment = nullptr;
GuidVector targets = AI_VALUE(GuidVector, "possible targets no los");
for (auto& target : targets)
{
Unit* unit = botAI->GetUnit(target);
if (unit && unit->GetEntry() == NPC_CORRUPTED_SOUL_FRAGMENT)
{
if (botAI->IsDps(bot))
return true;
}
}
return false;
}
bool BronjahmPositionTrigger::IsActive()
{
return bool(AI_VALUE2(Unit*, "find target", "bronjahm"));
}