Files
mod-playerbots/src/Ai/Base/Actions/AcceptInvitationAction.cpp
bashermens 13fff46fa0 Improper singletons migration to clean Meyer's singletons (cherry-pick) (#2082)
# Pull Request

- Applies the clean and corrected singletons, Meyer pattern. (cherry
picked from @SmashingQuasar )

Testing by just playing the game in various ways. Been tested by myself
@Celandriel and @SmashingQuasar
---

## Complexity & Impact

- Does this change add new decision branches?
    - [x] No
    - [ ] Yes (**explain below**)

- Does this change increase per-bot or per-tick processing?
    - [x] No
    - [ ] Yes (**describe and justify impact**)

- Could this logic scale poorly under load?
    - [x] No
    - [ ] Yes (**explain why**)

---

## Defaults & Configuration

- Does this change modify default bot behavior?
    - [x] No
    - [ ] Yes (**explain why**)

---

## AI Assistance

- Was AI assistance (e.g. ChatGPT or similar tools) used while working
on this change?
    - [x] No
    - [ ] Yes (**explain below**)
---

## Final Checklist

- [x] Stability is not compromised
- [x] Performance impact is understood, tested, and acceptable
- [x] Added logic complexity is justified and explained
- [x] Documentation updated if needed

---

## Notes for Reviewers

Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.

---------

Co-authored-by: Nicolas Lebacq <nicolas.cordier@outlook.com>
Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
2026-01-30 21:49:37 +01:00

66 lines
1.8 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "AcceptInvitationAction.h"
#include "Event.h"
#include "ObjectAccessor.h"
#include "PlayerbotAIConfig.h"
#include "PlayerbotSecurity.h"
#include "Playerbots.h"
#include "WorldPacket.h"
bool AcceptInvitationAction::Execute(Event event)
{
Group* grp = bot->GetGroupInvite();
if (!grp)
return false;
WorldPacket packet = event.getPacket();
uint8 flag;
std::string name;
packet >> flag >> name;
Player* inviter = ObjectAccessor::FindPlayer(grp->GetLeaderGUID());
if (!inviter)
return false;
if (!botAI->GetSecurity()->CheckLevelFor(PLAYERBOT_SECURITY_INVITE, false, inviter))
{
WorldPacket data(SMSG_GROUP_DECLINE, 10);
data << bot->GetName();
inviter->SendDirectMessage(&data);
bot->UninviteFromGroup();
return false;
}
if (bot->isAFK())
bot->ToggleAFK();
WorldPacket p;
uint32 roles_mask = 0;
p << roles_mask;
bot->GetSession()->HandleGroupAcceptOpcode(p);
if (!bot->GetGroup() || !bot->GetGroup()->IsMember(inviter->GetGUID()))
return false;
if (sRandomPlayerbotMgr.IsRandomBot(bot))
botAI->SetMaster(inviter);
// else
// PlayerbotRepository::instance().Save(botAI);
botAI->ResetStrategies();
botAI->ChangeStrategy("+follow,-lfg,-bg", BOT_STATE_NON_COMBAT);
botAI->Reset();
botAI->TellMaster("Hello");
if (sPlayerbotAIConfig.summonWhenGroup && bot->GetDistance(inviter) > sPlayerbotAIConfig.sightDistance)
{
Teleport(inviter, bot, true);
}
return true;
}