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mod-playerbots/src/Ai/Base/Strategy/WorldPacketHandlerStrategy.h

32 lines
914 B
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_WORLDPACKETHANDLERSTRATEGY_H
#define _PLAYERBOT_WORLDPACKETHANDLERSTRATEGY_H
#include "PassTroughStrategy.h"
class PlayerbotAI;
class WorldPacketHandlerStrategy : public PassTroughStrategy
{
public:
WorldPacketHandlerStrategy(PlayerbotAI* botAI);
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "default"; }
};
class ReadyCheckStrategy : public PassTroughStrategy
{
public:
ReadyCheckStrategy(PlayerbotAI* botAI) : PassTroughStrategy(botAI) { }
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
std::string const getName() override { return "ready check"; }
};
#endif