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https://github.com/mod-playerbots/mod-playerbots.git
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49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
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* and/or modify it under version 3 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_TRAVELSTRATEGY_H
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#define _PLAYERBOT_TRAVELSTRATEGY_H
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#include "Strategy.h"
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class PlayerbotAI;
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class TravelStrategy : public Strategy
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{
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public:
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TravelStrategy(PlayerbotAI* botAI);
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std::string const getName() override { return "travel"; }
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std::vector<NextAction> getDefaultActions() override;
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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};
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class ExploreStrategy : public Strategy
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{
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public:
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ExploreStrategy(PlayerbotAI* botAI) : Strategy(botAI){};
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std::string const getName() override { return "explore"; }
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};
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class MapStrategy : public Strategy
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{
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public:
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MapStrategy(PlayerbotAI* botAI) : Strategy(botAI){};
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std::string const getName() override { return "map"; }
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};
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class MapFullStrategy : public Strategy
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{
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public:
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MapFullStrategy(PlayerbotAI* botAI) : Strategy(botAI){};
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std::string const getName() override { return "map full"; }
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};
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#endif
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