Files
mod-playerbots/src/strategy/druid/GenericDruidStrategy.cpp
2022-05-20 12:41:13 -05:00

132 lines
5.6 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "GenericDruidStrategy.h"
#include "Playerbots.h"
class GenericDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
{
public:
GenericDruidStrategyActionNodeFactory()
{
creators["melee"] = &melee;
creators["caster form"] = &caster_form;
creators["cure poison"] = &cure_poison;
creators["cure poison on party"] = &cure_poison_on_party;
creators["abolish poison"] = &abolish_poison;
creators["abolish poison on party"] = &abolish_poison_on_party;
creators["rebirth"] = &rebirth;
creators["entangling roots on cc"] = &entangling_roots_on_cc;
creators["innervate"] = &innervate;
}
private:
static ActionNode* melee([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("melee",
/*P*/ nullptr,
/*A*/ nullptr,
/*C*/ nullptr);
}
static ActionNode* caster_form([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("caster form",
/*P*/ nullptr,
/*A*/ nullptr,
/*C*/ nullptr);
}
static ActionNode* cure_poison([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("cure poison",
/*P*/ nullptr,
/*A*/ nullptr,
/*C*/ nullptr);
}
static ActionNode* cure_poison_on_party([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("cure poison on party",
/*P*/ nullptr,
/*A*/ nullptr,
/*C*/ nullptr);
}
static ActionNode* abolish_poison([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("abolish poison",
/*P*/ nullptr,
/*A*/ nullptr,
/*C*/ nullptr);
}
static ActionNode* abolish_poison_on_party([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("abolish poison on party",
/*P*/ nullptr,
/*A*/ nullptr,
/*C*/ nullptr);
}
static ActionNode* rebirth([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("rebirth",
/*P*/ nullptr,
/*A*/ nullptr,
/*C*/ nullptr);
}
static ActionNode* entangling_roots_on_cc([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("entangling roots on cc",
/*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
/*A*/ nullptr,
/*C*/ nullptr);
}
static ActionNode* innervate([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("innervate",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("mana potion"), nullptr),
/*C*/ nullptr);
}
};
GenericDruidStrategy::GenericDruidStrategy(PlayerbotAI* botAI) : CombatStrategy(botAI)
{
actionNodeFactories.Add(new GenericDruidStrategyActionNodeFactory());
}
void GenericDruidStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
CombatStrategy::InitTriggers(triggers);
triggers.push_back(new TriggerNode("low health", NextAction::array(0, new NextAction("regrowth", ACTION_MEDIUM_HEAL + 2), nullptr)));
triggers.push_back(new TriggerNode("party member low health", NextAction::array(0, new NextAction("regrowth on party", ACTION_MEDIUM_HEAL + 1), nullptr)));
triggers.push_back(new TriggerNode("critical health", NextAction::array(0, new NextAction("regrowth", ACTION_CRITICAL_HEAL + 2), new NextAction("healing touch", ACTION_CRITICAL_HEAL + 2), nullptr)));
triggers.push_back(new TriggerNode("party member critical health", NextAction::array(0, new NextAction("regrowth on party", ACTION_CRITICAL_HEAL + 1), new NextAction("healing touch on party", ACTION_CRITICAL_HEAL + 1), nullptr)));
triggers.push_back(new TriggerNode("party member dead", NextAction::array(0, new NextAction("rebirth", ACTION_HIGH + 1), nullptr)));
triggers.push_back(new TriggerNode("low mana", NextAction::array(0, new NextAction("innervate", ACTION_EMERGENCY + 5), nullptr)));
}
void DruidCureStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("cure poison", NextAction::array(0, new NextAction("abolish poison", ACTION_DISPEL + 2), nullptr)));
triggers.push_back(new TriggerNode("party member cure poison", NextAction::array(0, new NextAction("abolish poison on party", ACTION_DISPEL + 1), nullptr)));
}
void DruidBoostStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("nature's swiftness", NextAction::array(0, new NextAction("nature's swiftness", ACTION_HIGH + 9), nullptr)));
}
void DruidCcStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
triggers.push_back(new TriggerNode("entangling roots", NextAction::array(0, new NextAction("entangling roots on cc", ACTION_HIGH + 2), nullptr)));
triggers.push_back(new TriggerNode("entangling roots kite", NextAction::array(0, new NextAction("entangling roots", ACTION_HIGH + 2), nullptr)));
triggers.push_back(new TriggerNode("hibernate", NextAction::array(0, new NextAction("hibernate on cc", ACTION_HIGH + 3), nullptr)));
}