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https://github.com/mod-playerbots/mod-playerbots.git
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40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_LOOTNONCOMBATSTRATEGY_H
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#define _PLAYERBOT_LOOTNONCOMBATSTRATEGY_H
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#include "Strategy.h"
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class PlayerbotAI;
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class LootNonCombatStrategy : public Strategy
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{
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public:
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LootNonCombatStrategy(PlayerbotAI* botAI) : Strategy(botAI) { }
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "loot"; }
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};
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class GatherStrategy : public Strategy
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{
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public:
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GatherStrategy(PlayerbotAI* botAI) : Strategy(botAI) { }
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "gather"; }
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};
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class RevealStrategy : public Strategy
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{
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public:
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RevealStrategy(PlayerbotAI* botAI) : Strategy(botAI) { }
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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std::string const getName() override { return "reveal"; }
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};
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#endif
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