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https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-16 10:20:27 +00:00
82 lines
3.8 KiB
C++
82 lines
3.8 KiB
C++
#include "RaidKarazhanStrategy.h"
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#include "RaidKarazhanMultipliers.h"
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void RaidKarazhanStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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triggers.push_back(new TriggerNode(
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"karazhan attumen the huntsman", NextAction::array(0,
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new NextAction("karazhan attumen the huntsman stack behind", ACTION_RAID + 1),
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nullptr)));
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triggers.push_back(new TriggerNode(
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"karazhan moroes", NextAction::array(0,
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new NextAction("karazhan moroes mark target", ACTION_RAID + 1),
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nullptr)));
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triggers.push_back(new TriggerNode(
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"karazhan maiden of virtue", NextAction::array(0,
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new NextAction("karazhan maiden of virtue position ranged", ACTION_RAID + 1),
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new NextAction("karazhan maiden of virtue position boss", ACTION_RAID + 1),
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nullptr)));
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triggers.push_back(new TriggerNode(
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"karazhan big bad wolf", NextAction::array(0,
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new NextAction("karazhan big bad wolf run away", ACTION_EMERGENCY + 6),
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new NextAction("karazhan big bad wolf position boss", ACTION_RAID + 1),
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nullptr)));
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triggers.push_back(new TriggerNode(
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"karazhan romulo and julianne", NextAction::array(0,
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new NextAction("karazhan romulo and julianne mark target", ACTION_RAID + 1),
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nullptr)));
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triggers.push_back(new TriggerNode(
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"karazhan wizard of oz", NextAction::array(0,
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new NextAction("karazhan wizard of oz scorch strawman", ACTION_RAID + 2),
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new NextAction("karazhan wizard of oz mark target", ACTION_RAID + 1),
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nullptr)));
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triggers.push_back(new TriggerNode(
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"karazhan the curator", NextAction::array(0,
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new NextAction("karazhan the curator spread ranged", ACTION_RAID + 2),
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new NextAction("karazhan the curator position boss", ACTION_RAID + 2),
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new NextAction("karazhan the curator mark target", ACTION_RAID + 1),
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nullptr)));
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triggers.push_back(new TriggerNode(
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"karazhan terestian illhoof", NextAction::array(0,
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new NextAction("karazhan terestian illhoof mark target", ACTION_RAID + 1),
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nullptr)));
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triggers.push_back(new TriggerNode(
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"karazhan shade of aran", NextAction::array(0,
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new NextAction("karazhan shade of aran flame wreath stop movement", ACTION_EMERGENCY + 7),
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new NextAction("karazhan shade of aran arcane explosion run away", ACTION_EMERGENCY + 6),
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new NextAction("karazhan shade of aran spread ranged", ACTION_RAID + 2),
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new NextAction("karazhan shade of aran mark conjured elemental", ACTION_RAID + 1),
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nullptr)));
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triggers.push_back(new TriggerNode(
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"karazhan netherspite", NextAction::array(0,
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new NextAction("karazhan netherspite block red beam", ACTION_EMERGENCY + 8),
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new NextAction("karazhan netherspite block blue beam", ACTION_EMERGENCY + 8),
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new NextAction("karazhan netherspite block green beam", ACTION_EMERGENCY + 8),
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new NextAction("karazhan netherspite avoid beam and void zone", ACTION_EMERGENCY + 7),
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new NextAction("karazhan netherspite banish phase avoid void zone", ACTION_RAID + 1),
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nullptr)));
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triggers.push_back(new TriggerNode(
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"karazhan prince malchezaar", NextAction::array(0,
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new NextAction("karazhan prince malchezaar non tank avoid hazard", ACTION_EMERGENCY + 6),
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new NextAction("karazhan prince malchezaar tank avoid hazard", ACTION_EMERGENCY + 6),
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nullptr)));
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}
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void RaidKarazhanStrategy::InitMultipliers(std::vector<Multiplier*>& multipliers)
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{
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multipliers.push_back(new KarazhanShadeOfAranMultiplier(botAI));
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multipliers.push_back(new KarazhanNetherspiteBlueAndGreenBeamMultiplier(botAI));
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multipliers.push_back(new KarazhanNetherspiteRedBeamMultiplier(botAI));
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multipliers.push_back(new KarazhanPrinceMalchezaarMultiplier(botAI));
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}
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